0.2.3-t7
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@@ -9,6 +9,7 @@ const state = {
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timeLeft: 60,
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sessionSolved: 0,
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sessionTarget: 20,
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history: [],
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settings: {
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timedSeconds: 60,
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maxResult: 40,
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@@ -137,6 +138,7 @@ function startPlay(){
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menuScreen.classList.add('hidden')
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playScreen.classList.remove('hidden')
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state.score = 0
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state.history = []
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scoreEl.textContent = state.score
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state.answerBuffer = ''
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answerEl.textContent = ''
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@@ -160,53 +162,74 @@ function startPlay(){
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function generateProblem(){
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const ops = Array.from(state.ops)
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const op = ops[Math.floor(Math.random()*ops.length)]
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const maxOp = Math.max(1, state.settings.maxOperand)
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const maxRes = Math.max(1, state.settings.maxResult)
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let a = 0, b = 0
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for (let i=0;i<200;i++){
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let a = 0, b = 0, op = '';
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const maxAttempts = 200;
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for (let i = 0; i < maxAttempts; i++) {
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op = ops[Math.floor(Math.random()*ops.length)]
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let candidate = null;
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if (op === 'div'){
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b = randInt(1, maxOp)
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if (!state.settings.allowFraction){
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const maxQByOp = Math.floor(maxOp / b)
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const maxQ = Math.min(maxRes, maxQByOp)
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if (maxQ < 0) continue
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const q = randInt(0, maxQ)
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a = q * b
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if (state.settings.allowNegative && Math.random() < 0.2) a = -a
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return {a,b,op}
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if (maxQ >= 0) {
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const q = randInt(0, maxQ)
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a = q * b
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if (state.settings.allowNegative && Math.random() < 0.2) a = -a
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candidate = {a,b,op}
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}
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} else {
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const maxResultNByOp = Math.floor((10 * maxOp) / b)
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const maxResultN = Math.min(maxRes * 10, maxResultNByOp)
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if (maxResultN < 0) continue
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const result_n = randInt(0, maxResultN)
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if ((result_n * b) % 10 !== 0) continue
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a = (result_n * b) / 10
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if (state.settings.allowNegative && Math.random() < 0.2) a = -a
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return {a,b,op}
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if (maxResultN >= 0) {
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const result_n = randInt(0, maxResultN)
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if ((result_n * b) % 10 === 0) {
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a = (result_n * b) / 10
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if (state.settings.allowNegative && Math.random() < 0.2) a = -a
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candidate = {a,b,op}
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}
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}
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}
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} else if (op === 'mul'){
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a = randInt(0, maxOp)
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b = randInt(0, maxOp)
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if (a * b <= maxRes) return {a,b,op}
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if (a * b <= maxRes) candidate = {a,b,op}
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} else if (op === 'add'){
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a = randInt(0, maxOp)
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b = randInt(0, maxOp)
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if (a + b <= maxRes) return {a,b,op}
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if (a + b <= maxRes) candidate = {a,b,op}
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} else if (op === 'sub'){
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a = randInt(0, maxOp)
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b = randInt(0, maxOp)
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if (!state.settings.allowNegative){
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if (a < b) [a,b] = [b,a]
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if (a - b <= maxRes) return {a,b,op}
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if (a - b <= maxRes) candidate = {a,b,op}
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} else {
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if (Math.abs(a - b) <= maxRes) return {a,b,op}
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if (Math.abs(a - b) <= maxRes) candidate = {a,b,op}
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}
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}
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if (candidate) {
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// Generujemy klucz dla historii. Dla dodawania i mnożenia 2+3 to to samo co 3+2.
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const key = (op === 'add' || op === 'mul')
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? `${op}:${[candidate.a, candidate.b].sort().join(',')}`
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: `${op}:${candidate.a},${candidate.b}`;
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if (!state.history.includes(key) || i === maxAttempts - 1) {
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state.history.push(key);
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if (state.history.length > 20) state.history.shift();
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return candidate;
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}
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}
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}
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a = Math.min(maxOp, Math.floor(maxRes/2))
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b = Math.min(maxOp, 1)
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return {a,b,op}
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return {a,b,op: ops[0] || 'add'}
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}
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function randInt(min,max){
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@@ -1,6 +1,6 @@
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// Nauka Dzielenia
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;(function () {
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const st = { divisor: null, total: 20, solved: 0, score: 0, current: null, buf: '' }
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const st = { divisor: null, total: 20, solved: 0, score: 0, current: null, buf: '', history: [] }
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const selectScreen = document.getElementById('select-screen')
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const playScreen = document.getElementById('play-screen')
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@@ -26,13 +26,14 @@
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st.total = Math.max(5, Math.min(100, parseInt(totalInput.value, 10) || 20))
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st.solved = 0
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st.score = 0
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st.history = []
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show(playScreen)
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nextProblem()
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})
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document.getElementById('back-btn').addEventListener('click', () => show(selectScreen))
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document.getElementById('again-btn').addEventListener('click', () => {
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st.solved = 0; st.score = 0; show(playScreen); nextProblem()
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st.solved = 0; st.score = 0; st.history = []; show(playScreen); nextProblem()
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})
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document.getElementById('change-btn').addEventListener('click', () => show(selectScreen))
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@@ -60,9 +61,28 @@
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function randInt(min, max) { return Math.floor(Math.random() * (max - min + 1)) + min }
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function nextProblem() {
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const b = st.divisor || randInt(1, 10) // divisor
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const answer = randInt(1, 10) // quotient (always integer)
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const a = b * answer // dividend
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let a, b, answer, key;
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const maxAttempts = 50;
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for (let i = 0; i < maxAttempts; i++) {
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b = st.divisor || randInt(1, 10) // divisor
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answer = randInt(1, 10) // quotient
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a = b * answer // dividend
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// Jeśli wybrano konkretny dzielnik, kluczem jest iloraz (wynik).
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// W przeciwnym razie kluczem jest całe działanie.
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key = st.divisor ? answer : `${a}:${b}`;
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if (!st.history.includes(key) || i === maxAttempts - 1) {
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st.history.push(key);
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break;
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}
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}
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if (st.history.length > (st.divisor ? 6 : 15)) {
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st.history.shift();
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}
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st.current = { a, b, answer }
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problemEl.textContent = `${a} ÷ ${b}`
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feedbackEl.textContent = ''
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@@ -1,6 +1,6 @@
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// Nauka Mnożenia
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;(function () {
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const st = { table: null, total: 20, solved: 0, score: 0, current: null, buf: '' }
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const st = { table: null, total: 20, solved: 0, score: 0, current: null, buf: '', history: [] }
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const selectScreen = document.getElementById('select-screen')
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const playScreen = document.getElementById('play-screen')
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@@ -27,13 +27,14 @@
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st.total = Math.max(5, Math.min(100, parseInt(totalInput.value, 10) || 20))
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st.solved = 0
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st.score = 0
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st.history = []
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show(playScreen)
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nextProblem()
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})
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document.getElementById('back-btn').addEventListener('click', () => show(selectScreen))
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document.getElementById('again-btn').addEventListener('click', () => {
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st.solved = 0; st.score = 0; show(playScreen); nextProblem()
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st.solved = 0; st.score = 0; st.history = []; show(playScreen); nextProblem()
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})
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document.getElementById('change-btn').addEventListener('click', () => show(selectScreen))
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@@ -61,8 +62,26 @@
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function randInt(min, max) { return Math.floor(Math.random() * (max - min + 1)) + min }
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function nextProblem() {
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const a = st.table || randInt(1, 10)
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const b = randInt(1, 10)
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let a, b, key;
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const maxAttempts = 50;
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for (let i = 0; i < maxAttempts; i++) {
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a = st.table || randInt(1, 10)
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b = randInt(1, 10)
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// Jeśli wybrano konkretną tabelkę, kluczem jest tylko drugi składnik.
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// Jeśli "wszystkie", kluczem jest posortowana para (żeby 2x3 i 3x2 były traktowane tak samo).
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key = st.table ? b : [a, b].sort().join('x');
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if (!st.history.includes(key) || i === maxAttempts - 1) {
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st.history.push(key);
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break;
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}
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}
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if (st.history.length > (st.table ? 6 : 15)) {
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st.history.shift();
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}
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st.current = { a, b, answer: a * b }
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problemEl.textContent = `${a} × ${b}`
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feedbackEl.textContent = ''
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