lokalnie gradle dziala
This commit is contained in:
@@ -0,0 +1,453 @@
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// Minimal app logic for math training
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const state = {
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ops: new Set(),
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mode: null, // 'timed' or 'training'
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score: 0,
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currentProblem: null,
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answerBuffer: '',
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timerId: null,
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timeLeft: 60,
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sessionSolved: 0,
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sessionTarget: 20,
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settings: {
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timedSeconds: 60,
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maxResult: 40,
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maxOperand: 20,
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sessionProblems: 20,
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allowNegative: false,
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allowFraction: false,
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}
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}
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// elements
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const menuScreen = document.getElementById('menu-screen')
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const playScreen = document.getElementById('play-screen')
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const opsContainer = document.getElementById('ops')
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const modeButtons = document.querySelectorAll('.mode-btn')
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const opButtons = document.querySelectorAll('.op-btn')
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const backBtn = document.getElementById('back-btn')
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const problemEl = document.getElementById('problem')
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const answerEl = document.getElementById('answer')
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const feedbackEl = document.getElementById('feedback')
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const timerEl = document.getElementById('timer')
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const scoreEl = document.getElementById('score')
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const keypad = document.querySelectorAll('.key')
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const submitBtn = document.getElementById('submit')
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const clearBtn = document.getElementById('clear')
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const backspaceBtn = document.getElementById('backspace')
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const historyPanel = document.getElementById('history-panel')
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const settingTimed = document.getElementById('setting-timed')
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const settingMaxResult = document.getElementById('setting-max-result')
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const settingMaxOperand = document.getElementById('setting-max-operand')
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const settingSessionProblems = document.getElementById('setting-session-problems')
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const settingAllowNegative = document.getElementById('setting-allow-negative')
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const settingAllowFraction = document.getElementById('setting-allow-fraction')
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const saveSettingsBtn = document.getElementById('save-settings')
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const resetSettingsBtn = document.getElementById('reset-settings')
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const progressInner = document.getElementById('progress_inner')
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const dotBtn = document.getElementById('dot')
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const negateBtn = document.getElementById('negate')
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const summaryOverlay = document.getElementById('summary-overlay')
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const summaryText = document.getElementById('summary-text')
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const summaryBack = document.getElementById('summary-back')
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const statusEl = document.getElementById('status');
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// load settings from localStorage
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function loadSettings(){
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try{
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let progressInner = null
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if (raw) {
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const s = JSON.parse(raw)
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state.settings = Object.assign(state.settings, s)
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}
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}catch(e){ console.warn('settings load failed', e) }
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// reflect to inputs
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settingTimed.value = state.settings.timedSeconds
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settingMaxResult.value = state.settings.maxResult
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settingMaxOperand.value = state.settings.maxOperand
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settingSessionProblems.value = state.settings.sessionProblems
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settingAllowNegative.checked = !!state.settings.allowNegative
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settingAllowFraction.checked = !!state.settings.allowFraction
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}
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function saveSettings(){
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state.settings.timedSeconds = Math.max(5, Math.min(600, parseInt(settingTimed.value,10) || 60))
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state.settings.maxResult = Math.max(1, Math.min(999, parseInt(settingMaxResult.value,10) || 40))
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state.settings.maxOperand = Math.max(1, Math.min(999, parseInt(settingMaxOperand.value,10) || 20))
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state.settings.sessionProblems = Math.max(1, Math.min(500, parseInt(settingSessionProblems.value,10) || 20))
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state.settings.allowNegative = !!settingAllowNegative.checked
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state.settings.allowFraction = !!settingAllowFraction.checked
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try{ localStorage.setItem('matma:settings', JSON.stringify(state.settings)) }catch(e){console.warn('save failed',e)}
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// visual feedback
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const parent = saveSettingsBtn.parentElement;
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const feedback = document.createElement('span');
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feedback.textContent = 'Zapisano!';
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feedback.style.color = '#16a34a';
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feedback.style.marginLeft = '12px';
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parent.appendChild(feedback);
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setTimeout(()=> parent.removeChild(feedback), 2000);
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}
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function resetSettings(){
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state.settings = {timedSeconds:60, maxResult:40, maxOperand:20, sessionProblems:20, allowNegative: false, allowFraction: false};
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saveSettings();
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loadSettings();
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}
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saveSettingsBtn.addEventListener('click', saveSettings)
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resetSettingsBtn.addEventListener('click', resetSettings)
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loadSettings()
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// initial wiring
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opButtons.forEach(b => {
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b.addEventListener('click', () => {
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const op = b.dataset.op
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if (state.ops.has(op)) { state.ops.delete(op); b.classList.remove('active') }
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else { state.ops.add(op); b.classList.add('active') }
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})
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})
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modeButtons.forEach(b => b.addEventListener('click', () => {
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if (state.ops.size === 0) {
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const hint = document.querySelector('.hint-text');
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hint.style.color = '#dc2626';
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hint.style.fontWeight = '600';
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setTimeout(() => {
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hint.style.color = '';
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hint.style.fontWeight = '';
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}, 2000);
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return;
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}
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modeButtons.forEach(x=>x.classList.remove('active'))
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b.classList.add('active')
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state.mode = b.dataset.mode
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startPlay()
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}))
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backBtn.addEventListener('click', ()=>{
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stopTimer()
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playScreen.classList.add('hidden')
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menuScreen.classList.remove('hidden')
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feedbackEl.textContent = ''
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})
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function startPlay(){
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menuScreen.classList.add('hidden')
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playScreen.classList.remove('hidden')
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state.score = 0
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scoreEl.textContent = state.score
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state.answerBuffer = ''
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answerEl.textContent = ''
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feedbackEl.textContent = ''
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state.currentProblem = generateProblem()
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renderProblem()
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if (state.mode === 'timed'){
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progressInner.style.width = '0%'
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startTimer(state.settings.timedSeconds)
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statusEl.textContent = 'Na czas';
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timerEl.classList.remove('hidden');
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} else {
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progressInner.style.width = '0%'
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state.sessionSolved = 0
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state.sessionTarget = Math.max(1, state.settings.sessionProblems)
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updateProgress()
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timerEl.classList.add('hidden');
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}
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}
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function generateProblem(){
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const ops = Array.from(state.ops)
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const op = ops[Math.floor(Math.random()*ops.length)]
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const maxOp = Math.max(1, state.settings.maxOperand)
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const maxRes = Math.max(1, state.settings.maxResult)
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let a = 0, b = 0
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for (let i=0;i<200;i++){
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if (op === 'div'){
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b = randInt(1, maxOp)
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if (!state.settings.allowFraction){
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const maxQByOp = Math.floor(maxOp / b)
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const maxQ = Math.min(maxRes, maxQByOp)
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if (maxQ < 0) continue
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const q = randInt(0, maxQ)
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a = q * b
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if (state.settings.allowNegative && Math.random() < 0.2) a = -a
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return {a,b,op}
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} else {
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const maxResultNByOp = Math.floor((10 * maxOp) / b)
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const maxResultN = Math.min(maxRes * 10, maxResultNByOp)
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if (maxResultN < 0) continue
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const result_n = randInt(0, maxResultN)
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if ((result_n * b) % 10 !== 0) continue
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a = (result_n * b) / 10
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if (state.settings.allowNegative && Math.random() < 0.2) a = -a
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return {a,b,op}
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}
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} else if (op === 'mul'){
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a = randInt(0, maxOp)
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b = randInt(0, maxOp)
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if (a * b <= maxRes) return {a,b,op}
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} else if (op === 'add'){
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a = randInt(0, maxOp)
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b = randInt(0, maxOp)
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if (a + b <= maxRes) return {a,b,op}
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} else if (op === 'sub'){
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a = randInt(0, maxOp)
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b = randInt(0, maxOp)
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if (!state.settings.allowNegative){
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if (a < b) [a,b] = [b,a]
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if (a - b <= maxRes) return {a,b,op}
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} else {
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if (Math.abs(a - b) <= maxRes) return {a,b,op}
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}
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}
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}
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a = Math.min(maxOp, Math.floor(maxRes/2))
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b = Math.min(maxOp, 1)
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return {a,b,op}
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}
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function randInt(min,max){
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return Math.floor(Math.random()*(max-min+1))+min
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}
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function renderProblem(){
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const p = state.currentProblem
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const map = {add: '+', sub: '−', mul: '×', div: '÷'}
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const symbol = map[p.op] || '?'
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problemEl.textContent = `${p.a} ${symbol} ${p.b}`
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}
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function submitAnswer(){
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const buf = state.answerBuffer.trim()
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if (buf.length === 0) return
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const given = parseFloat(buf)
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const p = state.currentProblem
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let correct = null
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if (p.op === 'add') correct = p.a + p.b
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else if (p.op === 'sub') correct = p.a - p.b
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else if (p.op === 'mul') correct = p.a * p.b
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else if (p.op === 'div') correct = (p.b === 0) ? null : (p.a / p.b)
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const eps = state.settings.allowFraction ? 1e-6 : 1e-9
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const isCorrect = (correct !== null) && (Math.abs(given - correct) < eps)
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feedbackEl.style.opacity = 1;
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if (isCorrect) {
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state.score += 1
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feedbackEl.textContent = 'Dobrze!'
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feedbackEl.classList.add('correct');
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feedbackEl.classList.remove('incorrect');
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} else {
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const correctAnswer = Number.isFinite(correct) ? parseFloat(correct.toFixed(2)) : '—';
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feedbackEl.textContent = `Poprawna odpowiedź: ${correctAnswer}`
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feedbackEl.classList.add('incorrect');
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feedbackEl.classList.remove('correct');
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}
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scoreEl.textContent = state.score
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state.answerBuffer = ''
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answerEl.textContent = ''
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if (state.mode === 'training'){
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state.sessionSolved++
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updateProgress()
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if (state.sessionSolved >= state.sessionTarget){
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saveSessionToHistory()
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setTimeout(showSummary, 1200);
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return
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}
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}
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setTimeout(() => {
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feedbackEl.style.opacity = 0;
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setTimeout(() => {
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state.currentProblem = generateProblem()
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renderProblem()
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}, 200);
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}, 1200);
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}
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submitBtn.addEventListener('click', submitAnswer)
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keypad.forEach(k => {
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k.addEventListener('click', ()=>{
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const v = k.textContent.trim()
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if (!/^[0-9]$/.test(v)) return
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if (state.answerBuffer.length >= 12) return
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state.answerBuffer += v
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answerEl.textContent = state.answerBuffer
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})
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})
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if (dotBtn){
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dotBtn.addEventListener('click', ()=>{
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if (!state.settings.allowFraction) return
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if (state.answerBuffer.includes('.')) return
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if (state.answerBuffer.length === 0) state.answerBuffer = '0'
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state.answerBuffer += '.'
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answerEl.textContent = state.answerBuffer
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})
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}
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if (negateBtn){
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negateBtn.addEventListener('click', ()=>{
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if (!state.settings.allowNegative) return
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if (state.answerBuffer.startsWith('-')) state.answerBuffer = state.answerBuffer.slice(1)
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else state.answerBuffer = '-' + state.answerBuffer
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answerEl.textContent = state.answerBuffer
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})
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}
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clearBtn.addEventListener('click', ()=>{
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state.answerBuffer = ''
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answerEl.textContent = ''
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})
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backspaceBtn.addEventListener('click', ()=>{
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state.answerBuffer = state.answerBuffer.slice(0,-1)
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answerEl.textContent = state.answerBuffer
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})
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function startTimer(seconds){
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state.timeLeft = seconds
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timerEl.textContent = state.timeLeft
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stopTimer();
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state.timerId = setInterval(()=>{
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state.timeLeft -= 1
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timerEl.textContent = state.timeLeft
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const pct = Math.max(0, (state.timeLeft / seconds) * 100)
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progressInner.style.width = pct + '%'
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if (state.timeLeft <= 0) {
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stopTimer()
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endSession()
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}
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},1000)
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}
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function stopTimer(){
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if (state.timerId) clearInterval(state.timerId)
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state.timerId = null
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}
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function endSession(){
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saveSessionToHistory()
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showSummary();
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}
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function showSummary(){
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const total = state.mode === 'timed' ? state.score : state.sessionTarget;
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const correct = state.score;
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const pct = total > 0 ? Math.round((correct / total) * 100) : 0;
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if (state.mode === 'timed') {
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summaryText.textContent = `Koniec czasu! Zdobyłeś ${correct} punktów.`;
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} else {
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summaryText.textContent = `Twój wynik: ${correct} / ${total} poprawnie (${pct}%)`;
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}
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summaryOverlay.classList.remove('hidden');
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}
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summaryBack.addEventListener('click', ()=>{
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summaryOverlay.classList.add('hidden');
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playScreen.classList.add('hidden');
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menuScreen.classList.remove('hidden');
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});
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function updateProgress(){
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if (state.mode === 'training'){
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const pct = Math.min(100, Math.round((state.sessionSolved/state.sessionTarget)*100))
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progressInner.style.width = pct + '%'
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statusEl.textContent = `${state.sessionSolved}/${state.sessionTarget}`
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}
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}
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// history persistence
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function loadHistory(){
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try{
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const raw = localStorage.getItem('matma:history')
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return raw ? JSON.parse(raw) : []
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}catch(e){ return [] }
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}
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function saveSessionToHistory(){
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const h = loadHistory()
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const sessionData = {
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ts: Date.now(),
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mode: state.mode,
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score: state.score,
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ops: Array.from(state.ops),
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duration: state.mode === 'timed' ? state.settings.timedSeconds : null,
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problems: state.mode === 'training' ? state.sessionTarget : null
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};
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h.unshift(sessionData);
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while(h.length>50) h.pop()
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try{ localStorage.setItem('matma:history', JSON.stringify(h)) }catch(e){ }
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}
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function renderHistory(){
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const h = loadHistory()
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historyPanel.innerHTML = ''
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if (h.length === 0) {
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historyPanel.innerHTML = '<p class="history-empty">Brak zapisanych sesji.</p>'
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return
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}
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h.forEach(item => {
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const d = new Date(item.ts).toLocaleString('pl-PL', { day: '2-digit', month: '2-digit', year: 'numeric', hour: '2-digit', minute: '2-digit' });
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const modeText = item.mode === 'timed' ? `Na czas (${item.duration}s)` : `Trening (${item.problems} zadań)`;
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const opsText = item.ops.join(', ').replace('add','+').replace('sub','-').replace('mul','×').replace('div','÷');
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const el = document.createElement('div')
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el.className = 'history-item'
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el.innerHTML = `
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<div class="history-item-main">
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<span class="history-score">Wynik: ${item.score}</span>
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<span class="history-ops">${opsText}</span>
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</div>
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<div class="history-item-meta">
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<span>${modeText}</span>
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<span>${d}</span>
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</div>`
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historyPanel.appendChild(el)
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})
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}
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// Toggle history panel
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const historyDetails = historyPanel.closest('details');
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if (historyDetails) {
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historyDetails.addEventListener('toggle', () => {
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if (historyDetails.open) {
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renderHistory();
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}
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});
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}
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// keyboard support
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window.addEventListener('keydown', (e)=>{
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if (playScreen.classList.contains('hidden')) return
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if (/^[0-9]$/.test(e.key)){
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if (state.answerBuffer.length < 12) {
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state.answerBuffer += e.key
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answerEl.textContent = state.answerBuffer
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}
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} else if (e.key === 'Backspace'){
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state.answerBuffer = state.answerBuffer.slice(0,-1)
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answerEl.textContent = state.answerBuffer
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} else if (e.key === 'Enter'){
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submitAnswer()
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} else if (e.key === '.' || e.key === ',') {
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dotBtn.click();
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}
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})
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// Set default active operations
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document.addEventListener('DOMContentLoaded', () => {
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opButtons.forEach(btn => {
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const op = btn.dataset.op;
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if (['add', 'sub'].includes(op)) {
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btn.classList.add('active');
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state.ops.add(op);
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}
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});
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});
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Reference in New Issue
Block a user