init
This commit is contained in:
480
app.js
Normal file
480
app.js
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// Minimal app logic for math training (addition & subtraction)
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const state = {
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ops: new Set(),
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mode: null, // 'timed' or 'training'
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score: 0,
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currentProblem: null,
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answerBuffer: '',
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timerId: null,
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timeLeft: 60,
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settings: {
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timedSeconds: 60,
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maxResult: 40,
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maxOperand: 20,
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sessionProblems: 20,
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allowNegative: false,
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allowFraction: false,
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}
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}
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// elements
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const menuScreen = document.getElementById('menu-screen')
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const playScreen = document.getElementById('play-screen')
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const opsContainer = document.getElementById('ops')
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const modeButtons = document.querySelectorAll('.mode-btn')
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const opButtons = document.querySelectorAll('.op-btn')
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const backBtn = document.getElementById('back-btn')
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const problemEl = document.getElementById('problem')
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const answerEl = document.getElementById('answer')
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const feedbackEl = document.getElementById('feedback')
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const timerEl = document.getElementById('timer')
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const scoreEl = document.getElementById('score')
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const keypad = document.querySelectorAll('.key')
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const submitBtn = document.getElementById('submit')
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const clearBtn = document.getElementById('clear')
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const backspaceBtn = document.getElementById('backspace')
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const historyBtn = document.getElementById('history-btn')
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const historyScreen = document.getElementById('history-screen')
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const historyBack = document.getElementById('history-back')
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const historyList = document.getElementById('history-list')
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const clearHistoryBtn = document.getElementById('clear-history')
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const historyPanel = document.getElementById('history-panel')
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const historyToggle = document.getElementById('history-toggle')
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const settingTimed = document.getElementById('setting-timed')
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const settingMaxResult = document.getElementById('setting-max-result')
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const settingMaxOperand = document.getElementById('setting-max-operand')
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const settingAllowNegative = document.getElementById('setting-allow-negative')
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const settingAllowFraction = document.getElementById('setting-allow-fraction')
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const saveSettingsBtn = document.getElementById('save-settings')
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const resetSettingsBtn = document.getElementById('reset-settings')
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const settingsToggle = document.getElementById('settings-toggle')
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const settingsPanel = document.getElementById('settings-panel')
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const progressInner = document.getElementById('progress-inner')
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const dotBtn = document.getElementById('dot')
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const negateBtn = document.getElementById('negate')
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const summaryPanel = document.getElementById('summary-panel')
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const summaryText = document.getElementById('summary-text')
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const summaryBack = document.getElementById('summary-back')
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// load settings from localStorage
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function loadSettings(){
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try{
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const raw = localStorage.getItem('matma:settings')
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if (raw) {
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const s = JSON.parse(raw)
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state.settings = Object.assign(state.settings, s)
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}
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}catch(e){ console.warn('settings load failed', e) }
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// reflect to inputs
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settingTimed.value = state.settings.timedSeconds
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settingMaxResult.value = state.settings.maxResult
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settingMaxOperand.value = state.settings.maxOperand
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const sess = state.settings.sessionProblems || 20
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const settingSessionProblems = document.getElementById('setting-session-problems')
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if (settingSessionProblems) settingSessionProblems.value = sess
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if (settingAllowNegative) settingAllowNegative.checked = !!state.settings.allowNegative
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if (settingAllowFraction) settingAllowFraction.checked = !!state.settings.allowFraction
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}
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function saveSettings(){
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const timed = parseInt(settingTimed.value,10) || state.settings.timedSeconds
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const maxResult = parseInt(settingMaxResult.value,10) || state.settings.maxResult
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const maxOperand = parseInt(settingMaxOperand.value,10) || state.settings.maxOperand
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state.settings.timedSeconds = Math.max(5, Math.min(600, timed))
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state.settings.maxResult = Math.max(1, Math.min(999, maxResult))
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state.settings.maxOperand = Math.max(1, Math.min(999, maxOperand))
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const settingSessionProblems = document.getElementById('setting-session-problems')
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if (settingSessionProblems) state.settings.sessionProblems = Math.max(1, Math.min(500, parseInt(settingSessionProblems.value,10) || state.settings.sessionProblems))
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if (settingAllowNegative) state.settings.allowNegative = !!settingAllowNegative.checked
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if (settingAllowFraction) state.settings.allowFraction = !!settingAllowFraction.checked
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try{ localStorage.setItem('matma:settings', JSON.stringify(state.settings)) }catch(e){console.warn('save failed',e)}
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// visual feedback
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feedbackEl.textContent = 'Ustawienia zapisane'
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setTimeout(()=>feedbackEl.textContent = '',1500)
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}
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function resetSettings(){
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state.settings = {timedSeconds:60, maxResult:40, maxOperand:20, sessionProblems:20}
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saveSettings()
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loadSettings()
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}
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saveSettingsBtn.addEventListener('click', saveSettings)
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resetSettingsBtn.addEventListener('click', resetSettings)
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// settings toggle
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settingsToggle.addEventListener('click', ()=>{
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const collapsed = settingsPanel.classList.toggle('collapsed')
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settingsToggle.textContent = collapsed ? 'Pokaż' : 'Ukryj'
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})
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loadSettings()
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// initial wiring
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opButtons.forEach(b => {
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if (b.classList.contains('disabled')) return
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b.addEventListener('click', () => {
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const op = b.dataset.op
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if (state.ops.has(op)) { state.ops.delete(op); b.classList.remove('active') }
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else { state.ops.add(op); b.classList.add('active') }
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})
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})
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modeButtons.forEach(b => b.addEventListener('click', () => {
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modeButtons.forEach(x=>x.classList.remove('active'))
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b.classList.add('active')
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state.mode = b.dataset.mode
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// require at least one op selected to start
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if (state.ops.size === 0) {
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feedbackEl.textContent = 'Wybierz co najmniej jedno działanie.'
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return
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}
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startPlay()
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}))
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backBtn.addEventListener('click', ()=>{
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stopTimer()
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playScreen.classList.add('hidden')
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menuScreen.classList.remove('hidden')
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feedbackEl.textContent = ''
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})
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function startPlay(){
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menuScreen.classList.add('hidden')
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playScreen.classList.remove('hidden')
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state.score = 0
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scoreEl.textContent = state.score
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state.answerBuffer = ''
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answerEl.textContent = ''
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feedbackEl.textContent = ''
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state.currentProblem = generateProblem()
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renderProblem()
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// make problem larger for mobile clarity
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problemEl.classList.add('big')
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// init progress
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if (state.mode === 'timed'){
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progressInner.style.width = '0%'
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startTimer(state.settings.timedSeconds)
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} else {
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progressInner.style.width = '0%'
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state.sessionSolved = 0
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state.sessionTarget = Math.max(1, state.settings.sessionProblems || 20)
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updateProgress()
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hideTimer()
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}
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}
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function generateProblem(){
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// choose an operation from selected ops
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const ops = Array.from(state.ops)
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const op = ops[Math.floor(Math.random()*ops.length)]
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// generate operands within maxOperand and ensure result within maxResult
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const maxOp = Math.max(1, state.settings.maxOperand)
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const maxRes = Math.max(1, state.settings.maxResult)
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let a = 0, b = 0
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// try a few times to satisfy constraints
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for (let i=0;i<200;i++){
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if (op === 'div'){
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// divisor b should be non-zero
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b = randInt(1, maxOp)
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if (!state.settings.allowFraction){
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// produce integer result q such that a = q * b and a <= maxOp and q <= maxRes
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const maxQByOp = Math.floor(maxOp / b)
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const maxQ = Math.min(maxRes, maxQByOp)
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if (maxQ < 0) continue
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const q = randInt(0, maxQ)
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a = q * b
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// optional negative results
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if (state.settings.allowNegative && Math.random() < 0.2) a = -a
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return {a,b,op}
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} else {
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// allow fractional results: generate tenths (one decimal place)
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const maxResultNByOp = Math.floor((10 * maxOp) / b)
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const maxResultN = Math.min(maxRes * 10, maxResultNByOp)
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if (maxResultN < 0) continue
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const result_n = randInt(0, maxResultN)
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// ensure dividend is integer: (result_n * b) % 10 === 0
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if ((result_n * b) % 10 !== 0) continue
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a = (result_n * b) / 10
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if (state.settings.allowNegative && Math.random() < 0.2) a = -a
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return {a,b,op}
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}
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} else if (op === 'mul'){
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a = randInt(0, maxOp)
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b = randInt(0, maxOp)
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if (a * b <= maxRes) return {a,b,op}
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} else if (op === 'add'){
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a = randInt(0, maxOp)
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b = randInt(0, maxOp)
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if (a + b <= maxRes) return {a,b,op}
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} else if (op === 'sub'){
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a = randInt(0, maxOp)
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b = randInt(0, maxOp)
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if (!state.settings.allowNegative){
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if (a < b) [a,b] = [b,a]
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if (a - b <= maxRes) return {a,b,op}
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} else {
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// negative allowed: result absolute should be <= maxRes
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if (Math.abs(a - b) <= maxRes) return {a,b,op}
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}
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}
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}
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// fallback: return simple small numbers
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a = Math.min(maxOp, Math.floor(maxRes/2))
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b = Math.min(maxOp, 1)
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return {a,b,op}
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}
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function randInt(min,max){
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return Math.floor(Math.random()*(max-min+1))+min
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}
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function renderProblem(){
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const p = state.currentProblem
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const map = {add: '+', sub: '−', mul: '×', div: '÷'}
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const symbol = map[p.op] || '?'
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problemEl.textContent = `${p.a} ${symbol} ${p.b} = ?`
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}
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function submitAnswer(){
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const buf = state.answerBuffer.trim()
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if (buf.length === 0) return
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const given = parseFloat(buf)
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const p = state.currentProblem
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let correct = null
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if (p.op === 'add') correct = p.a + p.b
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else if (p.op === 'sub') correct = p.a - p.b
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else if (p.op === 'mul') correct = p.a * p.b
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else if (p.op === 'div') correct = (p.b === 0) ? null : (p.a / p.b)
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const eps = state.settings.allowFraction ? 1e-6 : 1e-9
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const isCorrect = (correct !== null) && (Math.abs(given - correct) < eps)
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if (isCorrect) {
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state.score += 1
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feedbackEl.textContent = '✔ dobrze'
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} else {
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feedbackEl.textContent = `✖ poprawne: ${Number.isFinite(correct) ? correct : '—'}`
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}
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scoreEl.textContent = state.score
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// next problem
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state.answerBuffer = ''
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answerEl.textContent = ''
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// increment solved count and handle training limit
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if (state.mode === 'training'){
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state.sessionSolved = (state.sessionSolved || 0) + 1
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updateProgress()
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if (state.sessionSolved >= state.sessionTarget){
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// reached limit -> show summary instead of next problem
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saveSessionToHistory()
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showSummary()
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return
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}
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}
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// otherwise generate next problem
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state.currentProblem = generateProblem()
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renderProblem()
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}
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submitBtn.addEventListener('click', submitAnswer)
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keypad.forEach(k => {
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k.addEventListener('click', ()=>{
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const v = k.textContent.trim()
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if (!/^[0-9]$/.test(v)) return
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if (state.answerBuffer.length >= 12) return
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state.answerBuffer += v
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answerEl.textContent = state.answerBuffer
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})
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})
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if (dotBtn){
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dotBtn.addEventListener('click', ()=>{
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if (!state.settings.allowFraction) return
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if (state.answerBuffer.includes('.')) return
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if (state.answerBuffer.length === 0) state.answerBuffer = '0'
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state.answerBuffer += '.'
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answerEl.textContent = state.answerBuffer
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})
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}
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if (negateBtn){
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negateBtn.addEventListener('click', ()=>{
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if (!state.settings.allowNegative) return
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if (state.answerBuffer.startsWith('-')) state.answerBuffer = state.answerBuffer.slice(1)
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else state.answerBuffer = '-' + state.answerBuffer
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answerEl.textContent = state.answerBuffer
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})
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}
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clearBtn.addEventListener('click', ()=>{
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state.answerBuffer = ''
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answerEl.textContent = ''
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})
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backspaceBtn.addEventListener('click', ()=>{
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state.answerBuffer = state.answerBuffer.slice(0,-1)
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answerEl.textContent = state.answerBuffer
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})
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function startTimer(seconds){
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state.timeLeft = seconds
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timerEl.textContent = state.timeLeft
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timerEl.classList.remove('hidden')
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state.timerId = setInterval(()=>{
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state.timeLeft -= 1
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timerEl.textContent = state.timeLeft
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// update progress bar for timed mode
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const pct = Math.max(0, ((seconds - state.timeLeft) / seconds) * 100)
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progressInner.style.width = pct + '%'
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if (state.timeLeft <= 0) {
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stopTimer()
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endSession()
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}
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},1000)
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}
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function stopTimer(){
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if (state.timerId) clearInterval(state.timerId)
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state.timerId = null
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}
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function hideTimer(){
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timerEl.classList.add('hidden')
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}
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function endSession(){
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feedbackEl.textContent = `Koniec! Wynik: ${state.score}`
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saveSessionToHistory()
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// fill progress
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progressInner.style.width = '100%'
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// return to menu after short pause (timed mode)
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setTimeout(()=>{
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playScreen.classList.add('hidden')
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menuScreen.classList.remove('hidden')
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},2500)
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}
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function showSummary(){
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// hide problem area and keypad, show summary panel
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const summaryTextEl = summaryText
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if (summaryTextEl) summaryTextEl.textContent = `Poprawne odpowiedzi: ${state.score}`
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// hide play UI sections
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const problemArea = document.querySelector('.problem-area')
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const answerArea = document.querySelector('.answer-area')
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if (problemArea) problemArea.classList.add('hidden')
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if (answerArea) answerArea.classList.add('hidden')
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if (summaryPanel) summaryPanel.classList.remove('hidden')
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}
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function hideSummary(){
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const problemArea = document.querySelector('.problem-area')
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const answerArea = document.querySelector('.answer-area')
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if (problemArea) problemArea.classList.remove('hidden')
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if (answerArea) answerArea.classList.remove('hidden')
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if (summaryPanel) summaryPanel.classList.add('hidden')
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}
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if (summaryBack) summaryBack.addEventListener('click', ()=>{
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// close summary and go back to menu
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hideSummary()
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playScreen.classList.add('hidden')
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menuScreen.classList.remove('hidden')
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})
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function updateProgress(){
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if (state.mode === 'training'){
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const solved = state.sessionSolved || 0
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const target = state.sessionTarget || 1
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const pct = Math.min(100, Math.round((solved/target)*100))
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progressInner.style.width = pct + '%'
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// show count in status
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const status = document.getElementById('status')
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if (status) status.textContent = `${solved}/${target}`
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}
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}
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// history persistence
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function loadHistory(){
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try{
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const raw = localStorage.getItem('matma:history')
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return raw ? JSON.parse(raw) : []
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}catch(e){ return [] }
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}
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function saveSessionToHistory(){
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const h = loadHistory()
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h.unshift({ts: Date.now(), mode: state.mode, score: state.score, settings: {...state.settings}})
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// keep only last 100
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while(h.length>100) h.pop()
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try{ localStorage.setItem('matma:history', JSON.stringify(h)) }catch(e){ }
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}
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function renderHistory(){
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const h = loadHistory()
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historyList.innerHTML = ''
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if (h.length === 0) {
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historyList.innerHTML = '<div class="history-item">Brak zapisanych sesji</div>'
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if (historyList) historyList.innerHTML = historyList.innerHTML
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return
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}
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h.forEach(item => {
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const d = new Date(item.ts).toLocaleString()
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const el = document.createElement('div')
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el.className = 'history-item'
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el.innerHTML = `<div><strong>${item.mode === 'timed' ? 'Na czas' : 'Trening'}</strong> — Wynik: ${item.score}</div><div class="history-meta">${d} • czas:${item.settings.timedSeconds}s maxRes:${item.settings.maxResult} maxOp:${item.settings.maxOperand}</div>`
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historyList.appendChild(el)
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})
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if (historyList) historyList.innerHTML = historyList.innerHTML
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}
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// Toggle in-menu history panel (behaves like settings)
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function toggleHistory(){
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if (!historyPanel) return
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// toggle collapsed class (collapsed => hidden)
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const nowCollapsed = historyPanel.classList.toggle('collapsed')
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// nowCollapsed is true when panel is hidden
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if (!nowCollapsed) renderHistory()
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// keep main menu button label constant; header toggle shows state
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historyBtn.textContent = 'Historia'
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if (historyToggle) historyToggle.textContent = nowCollapsed ? 'Pokaż' : 'Ukryj'
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}
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// history toggle
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historyToggle.addEventListener('click', ()=>{
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const collapsed = historyPanel.classList.toggle('collapsed')
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historyToggle.textContent = collapsed ? 'Pokaż' : 'Ukryj'
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if (!collapsed) renderHistory()
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else historyList.innerHTML = ''
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})
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// historyBtn.addEventListener('click', toggleHistory)
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// if (historyToggle) historyToggle.addEventListener('click', toggleHistory)
|
||||
|
||||
historyBack.addEventListener('click', ()=>{
|
||||
historyScreen.classList.add('hidden')
|
||||
menuScreen.classList.remove('hidden')
|
||||
})
|
||||
|
||||
clearHistoryBtn.addEventListener('click', ()=>{
|
||||
try{ localStorage.removeItem('matma:history') }catch(e){}
|
||||
renderHistory()
|
||||
})
|
||||
|
||||
// keyboard support: allow Enter/Backspace/0-9
|
||||
window.addEventListener('keydown', (e)=>{
|
||||
if (playScreen.classList.contains('hidden')) return
|
||||
if (/^[0-9]$/.test(e.key)){
|
||||
if (state.answerBuffer.length < 6) {
|
||||
state.answerBuffer += e.key
|
||||
answerEl.textContent = state.answerBuffer
|
||||
}
|
||||
} else if (e.key === 'Backspace'){
|
||||
state.answerBuffer = state.answerBuffer.slice(0,-1)
|
||||
answerEl.textContent = state.answerBuffer
|
||||
} else if (e.key === 'Enter'){
|
||||
submitAnswer()
|
||||
}
|
||||
})
|
||||
|
||||
// small helper to set initial focus - mobile browsers will not open keyboard for divs
|
||||
document.addEventListener('touchstart', ()=>{}, {passive:true})
|
||||
Reference in New Issue
Block a user