// Dyktando — ortografia u/ó, rz/ż, h/ch
;(function () {
// Pairs: key = lowercase match → [choice1, choice2] (shown to user)
const PAIRS = {
ch: ['ch', 'h'],
rz: ['rz', 'ż'],
ż: ['rz', 'ż'],
ó: ['u', 'ó'],
u: ['u', 'ó'],
h: ['h', 'ch'],
}
// Order matters: digraphs (ch, rz) must be tried before single chars (h)
const BLANK_RE = /ch|rz|[uóżh]/gi
let tokens = [] // {type:'text',content} | {type:'blank',...}
let blanks = [] // subset where type==='blank'
let current = 0 // index of active blank
let origText = ''
// ── DOM refs ─────────────────────────────────────────────────────────────
const listWrap = document.getElementById('list-wrap')
const playWrap = document.getElementById('play-wrap')
const textList = document.getElementById('text-list')
const customInput = document.getElementById('custom-input')
const customStartBtn = document.getElementById('custom-start-btn')
const playBackBtn = document.getElementById('play-back-btn')
const playTitle = document.getElementById('play-title')
const textDisplay = document.getElementById('text-display')
const choicesEl = document.getElementById('choices')
const progressEl = document.getElementById('blank-progress')
const summaryWrap = document.getElementById('summary')
const summaryText = document.getElementById('summary-text')
const summaryScore = document.getElementById('summary-score')
const summaryBackBtn = document.getElementById('summary-back-btn')
const dykScroll = document.getElementById('dyk-scroll')
let progressBar = null
// ── Load texts ────────────────────────────────────────────────────────────
fetch('json/dyktanda.json')
.then(r => r.json())
.then(data => {
data.forEach(item => {
const btn = document.createElement('button')
btn.className = 'list-item-btn'
btn.textContent = item.name
btn.addEventListener('click', () => startGame(item.name, item.text))
textList.appendChild(btn)
})
})
.catch(() => {
textList.innerHTML = '
Nie udało się wczytać tekstów.
'
})
// Poczekaj na dynamiczne załadowanie progress bara
document.addEventListener('DOMContentLoaded', () => {
// progress bar jest ładowany przez loadComponent w dyktando.html
const checkProgressBar = () => {
const el = document.getElementById('dyk-progress-bar-inner')
if (el) {
progressBar = el
} else {
setTimeout(checkProgressBar, 50)
}
}
checkProgressBar()
})
customStartBtn.addEventListener('click', () => {
const txt = customInput.value.trim()
if (!txt) return
startGame('Własny', txt)
})
// ── Start game ────────────────────────────────────────────────────────────
function startGame(title, text) {
origText = text
tokens = []
blanks = []
current = 0
// Tokenize: split text into plain segments and blanks
BLANK_RE.lastIndex = 0
let lastIdx = 0
let m
while ((m = BLANK_RE.exec(text)) !== null) {
if (m.index > lastIdx) {
tokens.push({ type: 'text', content: text.slice(lastIdx, m.index) })
}
const blank = {
type: 'blank',
id: blanks.length,
answer: m[0], // original (preserves case)
choices: PAIRS[m[0].toLowerCase()], // pair to show
start: m.index, // position in origText
end: m.index + m[0].length,
userAnswer: null,
correct: null,
}
tokens.push(blank)
blanks.push(blank)
lastIdx = m.index + m[0].length
}
if (lastIdx < text.length) {
tokens.push({ type: 'text', content: text.slice(lastIdx) })
}
// Reset UI
playTitle.textContent = title
summaryWrap.classList.add('hidden')
textDisplay.classList.remove('hidden')
choicesEl.classList.remove('hidden')
progressEl.textContent = ''
if (progressBar) progressBar.style.width = '0%'
listWrap.classList.add('hidden')
playWrap.classList.remove('hidden')
if (blanks.length === 0) {
renderText()
showSummary()
} else {
renderText()
activateBlank(0)
}
}
// ── Render the text with blanks ───────────────────────────────────────────
function renderText() {
textDisplay.innerHTML = ''
tokens.forEach(tok => {
if (tok.type === 'text') {
textDisplay.appendChild(document.createTextNode(tok.content))
} else {
const span = document.createElement('span')
span.id = `blank-${tok.id}`
if (tok.correct !== null) {
// Already answered
if (tok.correct) {
span.className = 'dyk-blank dyk-blank--ok'
span.textContent = tok.answer
} else {
span.className = 'dyk-blank dyk-blank--err'
span.innerHTML = `${esc(tok.userAnswer)}${esc(tok.answer)}`
}
} else if (tok.id === current) {
span.className = 'dyk-blank dyk-blank--active'
span.textContent = '__'
} else {
span.className = 'dyk-blank dyk-blank--pending'
span.textContent = '__'
}
textDisplay.appendChild(span)
}
})
}
// ── Activate a blank ──────────────────────────────────────────────────────
function activateBlank(idx) {
current = idx
renderText()
const blank = blanks[idx]
// Shuffle choices so correct answer isn't always in same position
const choices = Math.random() < 0.5
? [...blank.choices]
: [...blank.choices].reverse()
choicesEl.innerHTML = ''
choices.forEach(choice => {
const btn = document.createElement('button')
btn.className = 'choice-btn'
btn.textContent = choice
btn.addEventListener('click', () => handleAnswer(blank, choice))
choicesEl.appendChild(btn)
})
progressEl.textContent = `${idx + 1} / ${blanks.length}`
// Scroll active blank into view
requestAnimationFrame(() => {
const el = document.getElementById(`blank-${idx}`)
if (el) el.scrollIntoView({ block: 'center', behavior: 'smooth' })
})
updateProgressBar()
}
// ── Handle answer ─────────────────────────────────────────────────────────
function handleAnswer(blank, choice) {
blank.correct = choice.toLowerCase() === blank.answer.toLowerCase()
blank.userAnswer = choice
const nextIdx = blank.id + 1
if (nextIdx >= blanks.length) {
// Last blank answered: show final state briefly, then summary
current = blanks.length
choicesEl.innerHTML = ''
progressEl.textContent = ''
renderText()
setTimeout(showSummary, 500)
} else {
activateBlank(nextIdx)
}
updateProgressBar()
}
// ── Summary ───────────────────────────────────────────────────────────────
function showSummary() {
choicesEl.classList.add('hidden')
textDisplay.classList.add('hidden')
summaryWrap.classList.remove('hidden')
const total = blanks.length
const correct = blanks.filter(b => b.correct).length
if (total === 0) {
summaryScore.textContent = 'Brak liter do uzupełnienia w tym tekście.'
summaryText.innerHTML = esc(origText)
updateProgressBar()
} else {
summaryScore.textContent = `Poprawnie: ${correct} z ${total}`
summaryText.innerHTML = buildSummaryHTML()
}
dykScroll.scrollTop = 0
}
// Build word-coloured summary HTML
function buildSummaryHTML() {
// Find word spans (non-whitespace sequences) in original text
const wordRe = /\S+/g
const words = []
let wm
while ((wm = wordRe.exec(origText)) !== null) {
words.push({ start: wm.index, end: wm.index + wm[0].length })
}
// Assign each word its blanks and overall status
words.forEach(w => {
w.blanks = blanks.filter(b => b.start >= w.start && b.end <= w.end)
w.status = w.blanks.length === 0 ? 'none'
: w.blanks.every(b => b.correct) ? 'ok' : 'err'
})
let html = ''
let pos = 0
words.forEach(word => {
// Whitespace / punctuation before this word
if (word.start > pos) html += esc(origText.slice(pos, word.start))
// Build inner word HTML (blanks replaced by correct answers, coloured)
let wPos = word.start
let inner = ''
word.blanks.forEach(blank => {
if (blank.start > wPos) inner += esc(origText.slice(wPos, blank.start))
if (blank.correct) {
inner += `${esc(blank.answer)}`
} else {
inner += `${esc(blank.userAnswer)}${esc(blank.answer)}`
}
wPos = blank.end
})
inner += esc(origText.slice(wPos, word.end))
html += word.status !== 'none'
? `${inner}`
: inner
pos = word.end
})
if (pos < origText.length) html += esc(origText.slice(pos))
return html
}
function updateProgressBar() {
const total = blanks.length
if (total === 0) {
progressBar.style.width = '100%'
return
}
// Use `current` which is the index of the *next* blank to be filled.
// When the game ends, `current` becomes `blanks.length`.
const progress = (current / total) * 100
progressBar.style.width = `${progress}%`
}
function esc(s) {
return (s || '').replace(/&/g, '&').replace(//g, '>')
}
// ── Navigation ────────────────────────────────────────────────────────────
playBackBtn.addEventListener('click', () => {
const inProgress = blanks.length > 0 && current < blanks.length
if (inProgress && !confirm('Przerwać dyktando i wrócić do listy?')) return
goToList()
})
summaryBackBtn.addEventListener('click', goToList)
function goToList() {
tokens = []
blanks = []
current = 0
textDisplay.innerHTML = ''
textDisplay.classList.remove('hidden')
summaryWrap.classList.add('hidden')
choicesEl.innerHTML = ''
choicesEl.classList.remove('hidden')
playWrap.classList.add('hidden')
listWrap.classList.remove('hidden')
}
})()