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edu/app/build/intermediates/assets/release/js/app.js
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Sebastian Molenda 145c148bbc
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JavaScript
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// Minimal app logic for math training
const state = {
ops: new Set(),
mode: null, // 'timed' or 'training'
score: 0,
currentProblem: null,
answerBuffer: '',
timerId: null,
timeLeft: 60,
sessionSolved: 0,
sessionTarget: 20,
settings: {
timedSeconds: 60,
maxResult: 40,
maxOperand: 20,
sessionProblems: 20,
allowNegative: false,
allowFraction: false,
}
}
// elements
const menuScreen = document.getElementById('menu-screen')
const playScreen = document.getElementById('play-screen')
const opsContainer = document.getElementById('ops')
const modeButtons = document.querySelectorAll('.mode-btn')
const opButtons = document.querySelectorAll('.op-btn')
const backBtn = document.getElementById('back-btn')
const problemEl = document.getElementById('problem')
const answerEl = document.getElementById('answer')
const feedbackEl = document.getElementById('feedback')
const timerEl = document.getElementById('timer')
const scoreEl = document.getElementById('score')
const keypad = document.querySelectorAll('.key')
const submitBtn = document.getElementById('submit')
const clearBtn = document.getElementById('clear')
const backspaceBtn = document.getElementById('backspace')
const historyPanel = document.getElementById('history-panel')
const settingTimed = document.getElementById('setting-timed')
const settingMaxResult = document.getElementById('setting-max-result')
const settingMaxOperand = document.getElementById('setting-max-operand')
const settingSessionProblems = document.getElementById('setting-session-problems')
const settingAllowNegative = document.getElementById('setting-allow-negative')
const settingAllowFraction = document.getElementById('setting-allow-fraction')
const saveSettingsBtn = document.getElementById('save-settings')
const resetSettingsBtn = document.getElementById('reset-settings')
const progressInner = document.getElementById('progress_inner')
const dotBtn = document.getElementById('dot')
const negateBtn = document.getElementById('negate')
const summaryOverlay = document.getElementById('summary-overlay')
const summaryText = document.getElementById('summary-text')
const summaryBack = document.getElementById('summary-back')
const statusEl = document.getElementById('status');
// load settings from localStorage
function loadSettings(){
try{
let progressInner = null
if (raw) {
const s = JSON.parse(raw)
state.settings = Object.assign(state.settings, s)
}
}catch(e){ console.warn('settings load failed', e) }
// reflect to inputs
settingTimed.value = state.settings.timedSeconds
settingMaxResult.value = state.settings.maxResult
settingMaxOperand.value = state.settings.maxOperand
settingSessionProblems.value = state.settings.sessionProblems
settingAllowNegative.checked = !!state.settings.allowNegative
settingAllowFraction.checked = !!state.settings.allowFraction
}
function saveSettings(){
state.settings.timedSeconds = Math.max(5, Math.min(600, parseInt(settingTimed.value,10) || 60))
state.settings.maxResult = Math.max(1, Math.min(999, parseInt(settingMaxResult.value,10) || 40))
state.settings.maxOperand = Math.max(1, Math.min(999, parseInt(settingMaxOperand.value,10) || 20))
state.settings.sessionProblems = Math.max(1, Math.min(500, parseInt(settingSessionProblems.value,10) || 20))
state.settings.allowNegative = !!settingAllowNegative.checked
state.settings.allowFraction = !!settingAllowFraction.checked
try{ localStorage.setItem('matma:settings', JSON.stringify(state.settings)) }catch(e){console.warn('save failed',e)}
// visual feedback
const parent = saveSettingsBtn.parentElement;
const feedback = document.createElement('span');
feedback.textContent = 'Zapisano!';
feedback.style.color = '#16a34a';
feedback.style.marginLeft = '12px';
parent.appendChild(feedback);
setTimeout(()=> parent.removeChild(feedback), 2000);
}
function resetSettings(){
state.settings = {timedSeconds:60, maxResult:40, maxOperand:20, sessionProblems:20, allowNegative: false, allowFraction: false};
saveSettings();
loadSettings();
}
saveSettingsBtn.addEventListener('click', saveSettings)
resetSettingsBtn.addEventListener('click', resetSettings)
loadSettings()
// initial wiring
opButtons.forEach(b => {
b.addEventListener('click', () => {
const op = b.dataset.op
if (state.ops.has(op)) { state.ops.delete(op); b.classList.remove('active') }
else { state.ops.add(op); b.classList.add('active') }
})
})
modeButtons.forEach(b => b.addEventListener('click', () => {
if (state.ops.size === 0) {
const hint = document.querySelector('.hint-text');
hint.style.color = '#dc2626';
hint.style.fontWeight = '600';
setTimeout(() => {
hint.style.color = '';
hint.style.fontWeight = '';
}, 2000);
return;
}
modeButtons.forEach(x=>x.classList.remove('active'))
b.classList.add('active')
state.mode = b.dataset.mode
startPlay()
}))
backBtn.addEventListener('click', ()=>{
stopTimer()
playScreen.classList.add('hidden')
menuScreen.classList.remove('hidden')
feedbackEl.textContent = ''
})
function startPlay(){
menuScreen.classList.add('hidden')
playScreen.classList.remove('hidden')
state.score = 0
scoreEl.textContent = state.score
state.answerBuffer = ''
answerEl.textContent = ''
feedbackEl.textContent = ''
state.currentProblem = generateProblem()
renderProblem()
if (state.mode === 'timed'){
progressInner.style.width = '0%'
startTimer(state.settings.timedSeconds)
statusEl.textContent = 'Na czas';
timerEl.classList.remove('hidden');
} else {
progressInner.style.width = '0%'
state.sessionSolved = 0
state.sessionTarget = Math.max(1, state.settings.sessionProblems)
updateProgress()
timerEl.classList.add('hidden');
}
}
function generateProblem(){
const ops = Array.from(state.ops)
const op = ops[Math.floor(Math.random()*ops.length)]
const maxOp = Math.max(1, state.settings.maxOperand)
const maxRes = Math.max(1, state.settings.maxResult)
let a = 0, b = 0
for (let i=0;i<200;i++){
if (op === 'div'){
b = randInt(1, maxOp)
if (!state.settings.allowFraction){
const maxQByOp = Math.floor(maxOp / b)
const maxQ = Math.min(maxRes, maxQByOp)
if (maxQ < 0) continue
const q = randInt(0, maxQ)
a = q * b
if (state.settings.allowNegative && Math.random() < 0.2) a = -a
return {a,b,op}
} else {
const maxResultNByOp = Math.floor((10 * maxOp) / b)
const maxResultN = Math.min(maxRes * 10, maxResultNByOp)
if (maxResultN < 0) continue
const result_n = randInt(0, maxResultN)
if ((result_n * b) % 10 !== 0) continue
a = (result_n * b) / 10
if (state.settings.allowNegative && Math.random() < 0.2) a = -a
return {a,b,op}
}
} else if (op === 'mul'){
a = randInt(0, maxOp)
b = randInt(0, maxOp)
if (a * b <= maxRes) return {a,b,op}
} else if (op === 'add'){
a = randInt(0, maxOp)
b = randInt(0, maxOp)
if (a + b <= maxRes) return {a,b,op}
} else if (op === 'sub'){
a = randInt(0, maxOp)
b = randInt(0, maxOp)
if (!state.settings.allowNegative){
if (a < b) [a,b] = [b,a]
if (a - b <= maxRes) return {a,b,op}
} else {
if (Math.abs(a - b) <= maxRes) return {a,b,op}
}
}
}
a = Math.min(maxOp, Math.floor(maxRes/2))
b = Math.min(maxOp, 1)
return {a,b,op}
}
function randInt(min,max){
return Math.floor(Math.random()*(max-min+1))+min
}
function renderProblem(){
const p = state.currentProblem
const map = {add: '+', sub: '', mul: '×', div: '÷'}
const symbol = map[p.op] || '?'
problemEl.textContent = `${p.a} ${symbol} ${p.b}`
}
function submitAnswer(){
const buf = state.answerBuffer.trim()
if (buf.length === 0) return
const given = parseFloat(buf)
const p = state.currentProblem
let correct = null
if (p.op === 'add') correct = p.a + p.b
else if (p.op === 'sub') correct = p.a - p.b
else if (p.op === 'mul') correct = p.a * p.b
else if (p.op === 'div') correct = (p.b === 0) ? null : (p.a / p.b)
const eps = state.settings.allowFraction ? 1e-6 : 1e-9
const isCorrect = (correct !== null) && (Math.abs(given - correct) < eps)
feedbackEl.style.opacity = 1;
if (isCorrect) {
state.score += 1
feedbackEl.textContent = 'Dobrze!'
feedbackEl.classList.add('correct');
feedbackEl.classList.remove('incorrect');
} else {
const correctAnswer = Number.isFinite(correct) ? parseFloat(correct.toFixed(2)) : '—';
feedbackEl.textContent = `Poprawna odpowiedź: ${correctAnswer}`
feedbackEl.classList.add('incorrect');
feedbackEl.classList.remove('correct');
}
scoreEl.textContent = state.score
state.answerBuffer = ''
answerEl.textContent = ''
if (state.mode === 'training'){
state.sessionSolved++
updateProgress()
if (state.sessionSolved >= state.sessionTarget){
saveSessionToHistory()
setTimeout(showSummary, 1200);
return
}
}
setTimeout(() => {
feedbackEl.style.opacity = 0;
setTimeout(() => {
state.currentProblem = generateProblem()
renderProblem()
}, 200);
}, 1200);
}
submitBtn.addEventListener('click', submitAnswer)
keypad.forEach(k => {
k.addEventListener('click', ()=>{
const v = k.textContent.trim()
if (!/^[0-9]$/.test(v)) return
if (state.answerBuffer.length >= 12) return
state.answerBuffer += v
answerEl.textContent = state.answerBuffer
})
})
if (dotBtn){
dotBtn.addEventListener('click', ()=>{
if (!state.settings.allowFraction) return
if (state.answerBuffer.includes('.')) return
if (state.answerBuffer.length === 0) state.answerBuffer = '0'
state.answerBuffer += '.'
answerEl.textContent = state.answerBuffer
})
}
if (negateBtn){
negateBtn.addEventListener('click', ()=>{
if (!state.settings.allowNegative) return
if (state.answerBuffer.startsWith('-')) state.answerBuffer = state.answerBuffer.slice(1)
else state.answerBuffer = '-' + state.answerBuffer
answerEl.textContent = state.answerBuffer
})
}
clearBtn.addEventListener('click', ()=>{
state.answerBuffer = ''
answerEl.textContent = ''
})
backspaceBtn.addEventListener('click', ()=>{
state.answerBuffer = state.answerBuffer.slice(0,-1)
answerEl.textContent = state.answerBuffer
})
function startTimer(seconds){
state.timeLeft = seconds
timerEl.textContent = state.timeLeft
stopTimer();
state.timerId = setInterval(()=>{
state.timeLeft -= 1
timerEl.textContent = state.timeLeft
const pct = Math.max(0, (state.timeLeft / seconds) * 100)
progressInner.style.width = pct + '%'
if (state.timeLeft <= 0) {
stopTimer()
endSession()
}
},1000)
}
function stopTimer(){
if (state.timerId) clearInterval(state.timerId)
state.timerId = null
}
function endSession(){
saveSessionToHistory()
showSummary();
}
function showSummary(){
const total = state.mode === 'timed' ? state.score : state.sessionTarget;
const correct = state.score;
const pct = total > 0 ? Math.round((correct / total) * 100) : 0;
if (state.mode === 'timed') {
summaryText.textContent = `Koniec czasu! Zdobyłeś ${correct} punktów.`;
} else {
summaryText.textContent = `Twój wynik: ${correct} / ${total} poprawnie (${pct}%)`;
}
summaryOverlay.classList.remove('hidden');
}
summaryBack.addEventListener('click', ()=>{
summaryOverlay.classList.add('hidden');
playScreen.classList.add('hidden');
menuScreen.classList.remove('hidden');
});
function updateProgress(){
if (state.mode === 'training'){
const pct = Math.min(100, Math.round((state.sessionSolved/state.sessionTarget)*100))
progressInner.style.width = pct + '%'
statusEl.textContent = `${state.sessionSolved}/${state.sessionTarget}`
}
}
// history persistence
function loadHistory(){
try{
const raw = localStorage.getItem('matma:history')
return raw ? JSON.parse(raw) : []
}catch(e){ return [] }
}
function saveSessionToHistory(){
const h = loadHistory()
const sessionData = {
ts: Date.now(),
mode: state.mode,
score: state.score,
ops: Array.from(state.ops),
duration: state.mode === 'timed' ? state.settings.timedSeconds : null,
problems: state.mode === 'training' ? state.sessionTarget : null
};
h.unshift(sessionData);
while(h.length>50) h.pop()
try{ localStorage.setItem('matma:history', JSON.stringify(h)) }catch(e){ }
}
function renderHistory(){
const h = loadHistory()
historyPanel.innerHTML = ''
if (h.length === 0) {
historyPanel.innerHTML = '<p class="history-empty">Brak zapisanych sesji.</p>'
return
}
h.forEach(item => {
const d = new Date(item.ts).toLocaleString('pl-PL', { day: '2-digit', month: '2-digit', year: 'numeric', hour: '2-digit', minute: '2-digit' });
const modeText = item.mode === 'timed' ? `Na czas (${item.duration}s)` : `Trening (${item.problems} zadań)`;
const opsText = item.ops.join(', ').replace('add','+').replace('sub','-').replace('mul','×').replace('div','÷');
const el = document.createElement('div')
el.className = 'history-item'
el.innerHTML = `
<div class="history-item-main">
<span class="history-score">Wynik: ${item.score}</span>
<span class="history-ops">${opsText}</span>
</div>
<div class="history-item-meta">
<span>${modeText}</span>
<span>${d}</span>
</div>`
historyPanel.appendChild(el)
})
}
// Toggle history panel
const historyDetails = historyPanel.closest('details');
if (historyDetails) {
historyDetails.addEventListener('toggle', () => {
if (historyDetails.open) {
renderHistory();
}
});
}
// keyboard support
window.addEventListener('keydown', (e)=>{
if (playScreen.classList.contains('hidden')) return
if (/^[0-9]$/.test(e.key)){
if (state.answerBuffer.length < 12) {
state.answerBuffer += e.key
answerEl.textContent = state.answerBuffer
}
} else if (e.key === 'Backspace'){
state.answerBuffer = state.answerBuffer.slice(0,-1)
answerEl.textContent = state.answerBuffer
} else if (e.key === 'Enter'){
submitAnswer()
} else if (e.key === '.' || e.key === ',') {
dotBtn.click();
}
})
// Set default active operations
document.addEventListener('DOMContentLoaded', () => {
opButtons.forEach(btn => {
const op = btn.dataset.op;
if (['add', 'sub'].includes(op)) {
btn.classList.add('active');
state.ops.add(op);
}
});
});