4 Commits

Author SHA1 Message Date
Sebastian Molenda 145c148bbc lokalnie gradle dziala
Deploy to FTP / deploy (push) Successful in 5s
Build APK / build (push) Successful in 1m51s
2026-05-27 00:13:35 +02:00
Sebastian Molenda 3402bb1c13 noszgradleurwaaa2a
Deploy to FTP / deploy (push) Successful in 4s
Build APK / build (push) Failing after 1m11s
2026-05-26 23:56:06 +02:00
Sebastian Molenda 92b66f5b8b noszgradleurwaaaa
Deploy to FTP / deploy (push) Successful in 3s
Build APK / build (push) Failing after 39s
2026-05-26 23:25:13 +02:00
Sebastian Molenda cd5d92feff noszkurwaaaa
Deploy to FTP / deploy (push) Successful in 4s
Build APK / build (push) Failing after 36s
2026-05-26 23:22:24 +02:00
630 changed files with 31201 additions and 1 deletions
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@@ -15,10 +15,15 @@ jobs:
- name: Install Node.js
run: |
sudo apt-get update
sudo apt-get install -y nodejs npm
sudo apt-get install -y curl
curl -fsSL https://deb.nodesource.com/setup_20.x | sudo -E bash -
sudo apt-get install -y nodejs
- name: Checkout
uses: actions/checkout@v4
- name: Generate Gradle Wrapper
run: gradle wrapper
- name: Grant execute permission
run: chmod +x ./gradlew
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#Wed May 27 00:12:10 CEST 2026
gradle.version=8.5
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<?xml version="1.0" encoding="UTF-8"?>
<module type="JAVA_MODULE" version="4">
<component name="NewModuleRootManager" inherit-compiler-output="true">
<exclude-output />
<content url="file://$MODULE_DIR$">
<sourceFolder url="file://$MODULE_DIR$" isTestSource="false" packagePrefix="com.example.app" />
</content>
<orderEntry type="inheritedJdk" />
<orderEntry type="sourceFolder" forTests="false" />
</component>
</module>
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@@ -0,0 +1,38 @@
apply plugin: 'com.android.application'
apply plugin: 'kotlin-android'
android {
namespace 'com.example.app'
compileSdk 33
defaultConfig {
applicationId "com.example.app"
minSdk 21
targetSdk 33
versionCode 1
versionName "1.0"
testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
}
buildTypes {
release {
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android-optimize.txt'), 'proguard-rules.pro'
}
}
compileOptions {
sourceCompatibility JavaVersion.VERSION_17
targetCompatibility JavaVersion.VERSION_17
}
kotlinOptions {
jvmTarget = "17"
}
}
dependencies {
implementation 'androidx.core:core-ktx:1.9.0'
implementation 'androidx.appcompat:appcompat:1.6.1'
implementation "org.jetbrains.kotlin:kotlin-stdlib:1.9.22"
}
@@ -0,0 +1,2 @@
#- File Locator -
listingFile=../../../outputs/apk/release/output-metadata.json
@@ -0,0 +1,2 @@
appMetadataVersion=1.1
androidGradlePluginVersion=8.2.2
@@ -0,0 +1 @@
<footer class="app-footer">Version: <span id="commit-sha">(loading)</span></footer>
@@ -0,0 +1,5 @@
<!-- Uniwersalny nagłówek aplikacji/substrony -->
<header class="subpage-header">
<h1 class="subpage-title">{TITLE}</h1>
<p class="subpage-subtitle">{SUBTITLE}</p>
</header>
@@ -0,0 +1,4 @@
<!-- Uniwersalny pasek postępu -->
<div class="progress-bar">
<div class="progress-bar-inner" id="{PROGRESS_ID}"></div>
</div>
@@ -0,0 +1,27 @@
@font-face {
font-family: 'Inter';
src: url('../../fonts/Inter-Regular.ttf') format('truetype');
font-weight: 400;
font-style: normal;
}
@font-face {
font-family: 'Inter';
src: url('../../fonts/Inter-Medium.ttf') format('truetype');
font-weight: 500;
font-style: normal;
}
@font-face {
font-family: 'Inter';
src: url('../../fonts/Inter-Bold.ttf') format('truetype');
font-weight: 700;
font-style: normal;
}
@font-face {
font-family: 'Inter';
src: url('../../fonts/Inter-ExtraBold.ttf') format('truetype');
font-weight: 800;
font-style: normal;
}
body, html {
font-family: 'Inter', Arial, sans-serif;
}
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@@ -0,0 +1,71 @@
<!doctype html>
<html lang="pl">
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width,initial-scale=1,viewport-fit=cover" />
<title>Czytanie</title>
<link rel="stylesheet" href="css/styles.css?v=202605261" />
<link rel="stylesheet" href="css/fonts/inter.css?v=202605261">
</head>
<body>
<!-- ── LIST SCREEN ── -->
<div id="list-wrap" class="app-container">
<nav class="subpage-nav">
<a href="index.html" class="back-btn" id="back-to-hub">← Wróć do menu</a>
</nav>
<main class="screen-content">
<div id="header-placeholder"></div>
<section class="content-panel">
<h2 class="panel-title">Gotowe teksty</h2>
<div id="text-list" class="reading-list"></div>
</section>
<section class="content-panel">
<h2 class="panel-title">Własny tekst</h2>
<textarea id="custom-input" class="custom-textarea"
placeholder="Wklej lub wpisz tutaj swój tekst..."></textarea>
<button id="custom-start-btn" class="action-btn">Czytaj ten tekst →</button>
</section>
</main>
</div>
<!-- ── READING SCREEN ── -->
<div id="read-wrap" class="read-screen-container hidden">
<header class="read-header">
<button id="read-back-btn" class="read-nav-btn">← Zakończ</button>
<span id="read-title" class="read-title-text"></span>
<button id="speed-btn" class="read-nav-btn speed-toggle-btn">Pauza</button>
</header>
<div class="read-progress-bar">
<div id="read-progress-bar-inner" class="read-progress-bar-inner"></div>
</div>
<div class="read-viewport" id="read-viewport">
<div class="read-text" id="read-text"></div>
</div>
<button id="next-line-btn" class="next-line-btn" aria-label="Następna linia">
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 20 20" fill="currentColor"><path fill-rule="evenodd" d="M5.293 7.293a1 1 0 011.414 0L10 10.586l3.293-3.293a1 1 0 111.414 1.414l-4 4a1 1 0 01-1.414 0l-4-4a1 1 0 010-1.414z" clip-rule="evenodd" /></svg>
</button>
</div>
<div id="footer-placeholder"></div>
<script src="js/nav.js?v=20260521"></script>
<script src="js/czytanie.js?v=20260524"></script>
<script src="js/components.js"></script>
<script>
// Ładowanie nagłówka i stopki
loadComponent('components/header.html', {
'{TITLE}': '📖 Czytanie',
'{SUBTITLE}': 'Wybierz tekst do przeczytania lub wklej własny.'
}).then(html => {
document.getElementById('header-placeholder').outerHTML = html;
});
loadComponent('components/footer.html').then(html => {
document.getElementById('footer-placeholder').outerHTML = html;
});
</script>
</body>
</html>
@@ -0,0 +1,80 @@
<!doctype html>
<html lang="pl">
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width,initial-scale=1,viewport-fit=cover" />
<title>Dyktando</title>
<link rel="stylesheet" href="css/styles.css?v=20260524" />
<link rel="stylesheet" href="css/fonts/inter.css">
</head>
<body>
<!-- ── LIST SCREEN ── -->
<div id="list-wrap" class="app-container">
<nav class="subpage-nav">
<a href="index.html" class="back-btn" id="back-to-hub">← Wróć do menu</a>
</nav>
<main class="screen-content">
<div id="header-placeholder"></div>
<section class="content-panel">
<h2 class="panel-title">Gotowe dyktanda</h2>
<div id="text-list" class="reading-list"></div>
</section>
<section class="content-panel">
<h2 class="panel-title">Własny tekst</h2>
<textarea id="custom-input" class="custom-textarea"
placeholder="Wklej lub wpisz tutaj swój tekst..."></textarea>
<button id="custom-start-btn" class="action-btn">Rozpocznij dyktando →</button>
</section>
</main>
</div>
<!-- ── PLAY SCREEN ── -->
<div id="play-wrap" class="play-screen-container hidden">
<header class="play-header">
<button id="play-back-btn" class="play-nav-btn">← Zakończ</button>
<span id="play-title" class="play-title-text"></span>
<span id="blank-progress" class="play-progress"></span>
</header>
<div id="progressbar-placeholder"></div>
<div class="play-body">
<div class="play-scroll-area" id="dyk-scroll">
<div class="dyk-text-display" id="text-display"></div>
<div class="summary-view hidden" id="summary">
<div id="summary-text" class="summary-text-display"></div>
<p id="summary-score" class="summary-score-text"></p>
<button id="summary-back-btn" class="action-btn summary-back-btn">
Wróć do listy
</button>
</div>
</div>
<div class="choices-bar" id="choices"></div>
</div>
</div>
<div id="footer-placeholder"></div>
<script src="js/nav.js?v=20260521"></script>
<script src="js/dyktando.js?v=20260524"></script>
<script src="js/components.js"></script>
<script>
loadComponent('components/header.html', {
'{TITLE}': '✏️ Dyktando',
'{SUBTITLE}': 'Wybierz dyktando lub wklej własny tekst.'
}).then(html => {
document.getElementById('header-placeholder').outerHTML = html;
});
loadComponent('components/progress-bar.html', {'{PROGRESS_ID}': 'dyk-progress-bar-inner'}).then(html => {
document.getElementById('progressbar-placeholder').outerHTML = html;
});
loadComponent('components/footer.html').then(html => {
document.getElementById('footer-placeholder').outerHTML = html;
});
</script>
</body>
</html>
@@ -0,0 +1,116 @@
<!doctype html>
<html lang="pl">
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width,initial-scale=1,viewport-fit=cover" />
<title>Nauka Dzielenia</title>
<link rel="stylesheet" href="css/styles.css?v=20260524" />
<link rel="stylesheet" href="css/fonts/inter.css">
</head>
<body>
<div class="app-container">
<!-- ── SELECT SCREEN ── -->
<main id="select-screen">
<nav class="subpage-nav">
<a href="index.html" class="back-btn" id="back-to-hub">← Wróć do menu</a>
</nav>
<div class="screen-content">
<div id="header-placeholder"></div>
<section class="content-panel">
<h2 class="panel-title">Wybór dzielnika</h2>
<div class="table-grid" id="table-grid">
<button class="table-btn" data-val="1">1</button>
<button class="table-btn" data-val="2">2</button>
<button class="table-btn" data-val="3">3</button>
<button class="table-btn" data-val="4">4</button>
<button class="table-btn" data-val="5">5</button>
<button class="table-btn" data-val="6">6</button>
<button class="table-btn" data-val="7">7</button>
<button class="table-btn" data-val="8">8</button>
<button class="table-btn" data-val="9">9</button>
<button class="table-btn" data-val="10">10</button>
<button class="table-btn all" data-val="0">Wszystkie</button>
</div>
</section>
<section class="content-panel">
<label class="settings-label">
Liczba zadań w serii:
<input id="total-input" type="number" min="5" max="100" value="20" class="settings-input">
</label>
</section>
<button class="action-btn start-btn" id="start-btn">Rozpocznij ćwiczenie →</button>
</div>
</main>
<!-- ── PLAY SCREEN ── -->
<main class="play-screen-container hidden" id="play-screen">
<header class="read-header">
<button id="back-btn" class="read-nav-btn">← Zmień</button>
<span class="read-title-text">Dzielenie</span>
<div class="progress-container">
<span id="progress-label" class="progress-text">0/20</span>
</div>
</header>
<div id="progressbar-placeholder"></div>
<div class="play-body">
<div class="problem-display">
<div id="problem" class="problem-text">?</div>
<div id="feedback" class="feedback-text"></div>
</div>
<div class="keypad-container">
<div id="answer" class="answer-display"></div>
<div class="keypad">
<div class="key-row">
<button class="key">1</button><button class="key">2</button><button class="key">3</button>
</div>
<div class="key-row">
<button class="key">4</button><button class="key">5</button><button class="key">6</button>
</div>
<div class="key-row">
<button class="key">7</button><button class="key">8</button><button class="key">9</button>
</div>
<div class="key-row">
<button class="key key-special" id="clear">C</button>
<button class="key">0</button>
<button class="key key-special" id="backspace"></button>
</div>
</div>
<button class="submit-btn" id="submit">Sprawdź</button>
</div>
</div>
</main>
<!-- ── SUMMARY SCREEN ── -->
<main class="screen-content hidden" id="summary-screen" style="margin-top: 24px;">
<div class="summary-view">
<div style="font-size: 64px; text-align: center;">🎉</div>
<h2 style="text-align: center; font-size: 28px; margin: 16px 0;">Koniec ćwiczenia!</h2>
<p id="summary-text" class="summary-score-text"></p>
<button class="action-btn summary-back-btn" id="again-btn">Jeszcze raz</button>
<button class="action-btn summary-back-btn secondary" id="change-btn">Zmień dzielnik</button>
</div>
</main>
</div>
<div id="footer-placeholder"></div>
<script src="js/nav.js?v=20260521"></script>
<script src="js/dzielenie.js?v=20260524"></script>
<script src="js/components.js"></script>
<script>
loadComponent('components/header.html', {
'{TITLE}': '÷ Nauka Dzielenia',
'{SUBTITLE}': 'Wybierz dzielnik, przez który chcesz dzielić.'
}).then(html => {
document.getElementById('header-placeholder').outerHTML = html;
});
loadComponent('components/progress-bar.html', {'{PROGRESS_ID}': 'progress-inner'}).then(html => {
document.getElementById('progressbar-placeholder').outerHTML = html;
});
loadComponent('components/footer.html').then(html => {
document.getElementById('footer-placeholder').outerHTML = html;
});
</script>
</body>
</html>
@@ -0,0 +1,63 @@
<!doctype html>
<html lang="pl">
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width,initial-scale=1,viewport-fit=cover" />
<title>Edu — Główne Menu</title>
<link rel="stylesheet" href="css/styles.css?v=20260524" />
<link rel="stylesheet" href="css/fonts/inter.css">
</head>
<body>
<div class="app-container">
<header class="app-header">
<h1 class="app-title">Wybierz kategorię</h1>
<p class="app-subtitle">i rozpocznij naukę</p>
</header>
<main class="category-grid">
<a href="czytanie.html" class="category-card" style="--grad-start: #3B82F6; --grad-end: #1D4ED8;">
<div class="card-icon">📖</div>
<div class="card-content">
<h2 class="card-title">Czytanie</h2>
<p class="card-desc">Ćwicz płynność czytania</p>
</div>
</a>
<a href="dyktando.html" class="category-card" style="--grad-start: #F59E0B; --grad-end: #D97706;">
<div class="card-icon">✏️</div>
<div class="card-content">
<h2 class="card-title">Dyktando</h2>
<p class="card-desc">Sprawdź swoją ortografię</p>
</div>
</a>
<a href="mnozenie.html" class="category-card" style="--grad-start: #10B981; --grad-end: #059669;">
<div class="card-icon">×</div>
<div class="card-content">
<h2 class="card-title">Mnożenie</h2>
<p class="card-desc">Tabliczka mnożenia</p>
</div>
</a>
<a href="dzielenie.html" class="category-card" style="--grad-start: #8B5CF6; --grad-end: #7C3AED;">
<div class="card-icon">÷</div>
<div class="card-content">
<h2 class="card-title">Dzielenie</h2>
<p class="card-desc">Powtórka z dzielenia</p>
</div>
</a>
<a href="testy.html" class="category-card" style="--grad-start: #EF4444; --grad-end: #DC2626;">
<div class="card-icon">📝</div>
<div class="card-content">
<h2 class="card-title">Testy z matematyki</h2>
<p class="card-desc">Sprawdź swoją wiedzę</p>
</div>
</a>
</main>
</div>
<footer class="app-footer">Version: <span id="commit-sha">(loading)</span></footer>
<script src="js/version.js?v=20260521" defer></script>
</body>
</html>
@@ -0,0 +1,453 @@
// Minimal app logic for math training
const state = {
ops: new Set(),
mode: null, // 'timed' or 'training'
score: 0,
currentProblem: null,
answerBuffer: '',
timerId: null,
timeLeft: 60,
sessionSolved: 0,
sessionTarget: 20,
settings: {
timedSeconds: 60,
maxResult: 40,
maxOperand: 20,
sessionProblems: 20,
allowNegative: false,
allowFraction: false,
}
}
// elements
const menuScreen = document.getElementById('menu-screen')
const playScreen = document.getElementById('play-screen')
const opsContainer = document.getElementById('ops')
const modeButtons = document.querySelectorAll('.mode-btn')
const opButtons = document.querySelectorAll('.op-btn')
const backBtn = document.getElementById('back-btn')
const problemEl = document.getElementById('problem')
const answerEl = document.getElementById('answer')
const feedbackEl = document.getElementById('feedback')
const timerEl = document.getElementById('timer')
const scoreEl = document.getElementById('score')
const keypad = document.querySelectorAll('.key')
const submitBtn = document.getElementById('submit')
const clearBtn = document.getElementById('clear')
const backspaceBtn = document.getElementById('backspace')
const historyPanel = document.getElementById('history-panel')
const settingTimed = document.getElementById('setting-timed')
const settingMaxResult = document.getElementById('setting-max-result')
const settingMaxOperand = document.getElementById('setting-max-operand')
const settingSessionProblems = document.getElementById('setting-session-problems')
const settingAllowNegative = document.getElementById('setting-allow-negative')
const settingAllowFraction = document.getElementById('setting-allow-fraction')
const saveSettingsBtn = document.getElementById('save-settings')
const resetSettingsBtn = document.getElementById('reset-settings')
const progressInner = document.getElementById('progress_inner')
const dotBtn = document.getElementById('dot')
const negateBtn = document.getElementById('negate')
const summaryOverlay = document.getElementById('summary-overlay')
const summaryText = document.getElementById('summary-text')
const summaryBack = document.getElementById('summary-back')
const statusEl = document.getElementById('status');
// load settings from localStorage
function loadSettings(){
try{
let progressInner = null
if (raw) {
const s = JSON.parse(raw)
state.settings = Object.assign(state.settings, s)
}
}catch(e){ console.warn('settings load failed', e) }
// reflect to inputs
settingTimed.value = state.settings.timedSeconds
settingMaxResult.value = state.settings.maxResult
settingMaxOperand.value = state.settings.maxOperand
settingSessionProblems.value = state.settings.sessionProblems
settingAllowNegative.checked = !!state.settings.allowNegative
settingAllowFraction.checked = !!state.settings.allowFraction
}
function saveSettings(){
state.settings.timedSeconds = Math.max(5, Math.min(600, parseInt(settingTimed.value,10) || 60))
state.settings.maxResult = Math.max(1, Math.min(999, parseInt(settingMaxResult.value,10) || 40))
state.settings.maxOperand = Math.max(1, Math.min(999, parseInt(settingMaxOperand.value,10) || 20))
state.settings.sessionProblems = Math.max(1, Math.min(500, parseInt(settingSessionProblems.value,10) || 20))
state.settings.allowNegative = !!settingAllowNegative.checked
state.settings.allowFraction = !!settingAllowFraction.checked
try{ localStorage.setItem('matma:settings', JSON.stringify(state.settings)) }catch(e){console.warn('save failed',e)}
// visual feedback
const parent = saveSettingsBtn.parentElement;
const feedback = document.createElement('span');
feedback.textContent = 'Zapisano!';
feedback.style.color = '#16a34a';
feedback.style.marginLeft = '12px';
parent.appendChild(feedback);
setTimeout(()=> parent.removeChild(feedback), 2000);
}
function resetSettings(){
state.settings = {timedSeconds:60, maxResult:40, maxOperand:20, sessionProblems:20, allowNegative: false, allowFraction: false};
saveSettings();
loadSettings();
}
saveSettingsBtn.addEventListener('click', saveSettings)
resetSettingsBtn.addEventListener('click', resetSettings)
loadSettings()
// initial wiring
opButtons.forEach(b => {
b.addEventListener('click', () => {
const op = b.dataset.op
if (state.ops.has(op)) { state.ops.delete(op); b.classList.remove('active') }
else { state.ops.add(op); b.classList.add('active') }
})
})
modeButtons.forEach(b => b.addEventListener('click', () => {
if (state.ops.size === 0) {
const hint = document.querySelector('.hint-text');
hint.style.color = '#dc2626';
hint.style.fontWeight = '600';
setTimeout(() => {
hint.style.color = '';
hint.style.fontWeight = '';
}, 2000);
return;
}
modeButtons.forEach(x=>x.classList.remove('active'))
b.classList.add('active')
state.mode = b.dataset.mode
startPlay()
}))
backBtn.addEventListener('click', ()=>{
stopTimer()
playScreen.classList.add('hidden')
menuScreen.classList.remove('hidden')
feedbackEl.textContent = ''
})
function startPlay(){
menuScreen.classList.add('hidden')
playScreen.classList.remove('hidden')
state.score = 0
scoreEl.textContent = state.score
state.answerBuffer = ''
answerEl.textContent = ''
feedbackEl.textContent = ''
state.currentProblem = generateProblem()
renderProblem()
if (state.mode === 'timed'){
progressInner.style.width = '0%'
startTimer(state.settings.timedSeconds)
statusEl.textContent = 'Na czas';
timerEl.classList.remove('hidden');
} else {
progressInner.style.width = '0%'
state.sessionSolved = 0
state.sessionTarget = Math.max(1, state.settings.sessionProblems)
updateProgress()
timerEl.classList.add('hidden');
}
}
function generateProblem(){
const ops = Array.from(state.ops)
const op = ops[Math.floor(Math.random()*ops.length)]
const maxOp = Math.max(1, state.settings.maxOperand)
const maxRes = Math.max(1, state.settings.maxResult)
let a = 0, b = 0
for (let i=0;i<200;i++){
if (op === 'div'){
b = randInt(1, maxOp)
if (!state.settings.allowFraction){
const maxQByOp = Math.floor(maxOp / b)
const maxQ = Math.min(maxRes, maxQByOp)
if (maxQ < 0) continue
const q = randInt(0, maxQ)
a = q * b
if (state.settings.allowNegative && Math.random() < 0.2) a = -a
return {a,b,op}
} else {
const maxResultNByOp = Math.floor((10 * maxOp) / b)
const maxResultN = Math.min(maxRes * 10, maxResultNByOp)
if (maxResultN < 0) continue
const result_n = randInt(0, maxResultN)
if ((result_n * b) % 10 !== 0) continue
a = (result_n * b) / 10
if (state.settings.allowNegative && Math.random() < 0.2) a = -a
return {a,b,op}
}
} else if (op === 'mul'){
a = randInt(0, maxOp)
b = randInt(0, maxOp)
if (a * b <= maxRes) return {a,b,op}
} else if (op === 'add'){
a = randInt(0, maxOp)
b = randInt(0, maxOp)
if (a + b <= maxRes) return {a,b,op}
} else if (op === 'sub'){
a = randInt(0, maxOp)
b = randInt(0, maxOp)
if (!state.settings.allowNegative){
if (a < b) [a,b] = [b,a]
if (a - b <= maxRes) return {a,b,op}
} else {
if (Math.abs(a - b) <= maxRes) return {a,b,op}
}
}
}
a = Math.min(maxOp, Math.floor(maxRes/2))
b = Math.min(maxOp, 1)
return {a,b,op}
}
function randInt(min,max){
return Math.floor(Math.random()*(max-min+1))+min
}
function renderProblem(){
const p = state.currentProblem
const map = {add: '+', sub: '', mul: '×', div: '÷'}
const symbol = map[p.op] || '?'
problemEl.textContent = `${p.a} ${symbol} ${p.b}`
}
function submitAnswer(){
const buf = state.answerBuffer.trim()
if (buf.length === 0) return
const given = parseFloat(buf)
const p = state.currentProblem
let correct = null
if (p.op === 'add') correct = p.a + p.b
else if (p.op === 'sub') correct = p.a - p.b
else if (p.op === 'mul') correct = p.a * p.b
else if (p.op === 'div') correct = (p.b === 0) ? null : (p.a / p.b)
const eps = state.settings.allowFraction ? 1e-6 : 1e-9
const isCorrect = (correct !== null) && (Math.abs(given - correct) < eps)
feedbackEl.style.opacity = 1;
if (isCorrect) {
state.score += 1
feedbackEl.textContent = 'Dobrze!'
feedbackEl.classList.add('correct');
feedbackEl.classList.remove('incorrect');
} else {
const correctAnswer = Number.isFinite(correct) ? parseFloat(correct.toFixed(2)) : '—';
feedbackEl.textContent = `Poprawna odpowiedź: ${correctAnswer}`
feedbackEl.classList.add('incorrect');
feedbackEl.classList.remove('correct');
}
scoreEl.textContent = state.score
state.answerBuffer = ''
answerEl.textContent = ''
if (state.mode === 'training'){
state.sessionSolved++
updateProgress()
if (state.sessionSolved >= state.sessionTarget){
saveSessionToHistory()
setTimeout(showSummary, 1200);
return
}
}
setTimeout(() => {
feedbackEl.style.opacity = 0;
setTimeout(() => {
state.currentProblem = generateProblem()
renderProblem()
}, 200);
}, 1200);
}
submitBtn.addEventListener('click', submitAnswer)
keypad.forEach(k => {
k.addEventListener('click', ()=>{
const v = k.textContent.trim()
if (!/^[0-9]$/.test(v)) return
if (state.answerBuffer.length >= 12) return
state.answerBuffer += v
answerEl.textContent = state.answerBuffer
})
})
if (dotBtn){
dotBtn.addEventListener('click', ()=>{
if (!state.settings.allowFraction) return
if (state.answerBuffer.includes('.')) return
if (state.answerBuffer.length === 0) state.answerBuffer = '0'
state.answerBuffer += '.'
answerEl.textContent = state.answerBuffer
})
}
if (negateBtn){
negateBtn.addEventListener('click', ()=>{
if (!state.settings.allowNegative) return
if (state.answerBuffer.startsWith('-')) state.answerBuffer = state.answerBuffer.slice(1)
else state.answerBuffer = '-' + state.answerBuffer
answerEl.textContent = state.answerBuffer
})
}
clearBtn.addEventListener('click', ()=>{
state.answerBuffer = ''
answerEl.textContent = ''
})
backspaceBtn.addEventListener('click', ()=>{
state.answerBuffer = state.answerBuffer.slice(0,-1)
answerEl.textContent = state.answerBuffer
})
function startTimer(seconds){
state.timeLeft = seconds
timerEl.textContent = state.timeLeft
stopTimer();
state.timerId = setInterval(()=>{
state.timeLeft -= 1
timerEl.textContent = state.timeLeft
const pct = Math.max(0, (state.timeLeft / seconds) * 100)
progressInner.style.width = pct + '%'
if (state.timeLeft <= 0) {
stopTimer()
endSession()
}
},1000)
}
function stopTimer(){
if (state.timerId) clearInterval(state.timerId)
state.timerId = null
}
function endSession(){
saveSessionToHistory()
showSummary();
}
function showSummary(){
const total = state.mode === 'timed' ? state.score : state.sessionTarget;
const correct = state.score;
const pct = total > 0 ? Math.round((correct / total) * 100) : 0;
if (state.mode === 'timed') {
summaryText.textContent = `Koniec czasu! Zdobyłeś ${correct} punktów.`;
} else {
summaryText.textContent = `Twój wynik: ${correct} / ${total} poprawnie (${pct}%)`;
}
summaryOverlay.classList.remove('hidden');
}
summaryBack.addEventListener('click', ()=>{
summaryOverlay.classList.add('hidden');
playScreen.classList.add('hidden');
menuScreen.classList.remove('hidden');
});
function updateProgress(){
if (state.mode === 'training'){
const pct = Math.min(100, Math.round((state.sessionSolved/state.sessionTarget)*100))
progressInner.style.width = pct + '%'
statusEl.textContent = `${state.sessionSolved}/${state.sessionTarget}`
}
}
// history persistence
function loadHistory(){
try{
const raw = localStorage.getItem('matma:history')
return raw ? JSON.parse(raw) : []
}catch(e){ return [] }
}
function saveSessionToHistory(){
const h = loadHistory()
const sessionData = {
ts: Date.now(),
mode: state.mode,
score: state.score,
ops: Array.from(state.ops),
duration: state.mode === 'timed' ? state.settings.timedSeconds : null,
problems: state.mode === 'training' ? state.sessionTarget : null
};
h.unshift(sessionData);
while(h.length>50) h.pop()
try{ localStorage.setItem('matma:history', JSON.stringify(h)) }catch(e){ }
}
function renderHistory(){
const h = loadHistory()
historyPanel.innerHTML = ''
if (h.length === 0) {
historyPanel.innerHTML = '<p class="history-empty">Brak zapisanych sesji.</p>'
return
}
h.forEach(item => {
const d = new Date(item.ts).toLocaleString('pl-PL', { day: '2-digit', month: '2-digit', year: 'numeric', hour: '2-digit', minute: '2-digit' });
const modeText = item.mode === 'timed' ? `Na czas (${item.duration}s)` : `Trening (${item.problems} zadań)`;
const opsText = item.ops.join(', ').replace('add','+').replace('sub','-').replace('mul','×').replace('div','÷');
const el = document.createElement('div')
el.className = 'history-item'
el.innerHTML = `
<div class="history-item-main">
<span class="history-score">Wynik: ${item.score}</span>
<span class="history-ops">${opsText}</span>
</div>
<div class="history-item-meta">
<span>${modeText}</span>
<span>${d}</span>
</div>`
historyPanel.appendChild(el)
})
}
// Toggle history panel
const historyDetails = historyPanel.closest('details');
if (historyDetails) {
historyDetails.addEventListener('toggle', () => {
if (historyDetails.open) {
renderHistory();
}
});
}
// keyboard support
window.addEventListener('keydown', (e)=>{
if (playScreen.classList.contains('hidden')) return
if (/^[0-9]$/.test(e.key)){
if (state.answerBuffer.length < 12) {
state.answerBuffer += e.key
answerEl.textContent = state.answerBuffer
}
} else if (e.key === 'Backspace'){
state.answerBuffer = state.answerBuffer.slice(0,-1)
answerEl.textContent = state.answerBuffer
} else if (e.key === 'Enter'){
submitAnswer()
} else if (e.key === '.' || e.key === ',') {
dotBtn.click();
}
})
// Set default active operations
document.addEventListener('DOMContentLoaded', () => {
opButtons.forEach(btn => {
const op = btn.dataset.op;
if (['add', 'sub'].includes(op)) {
btn.classList.add('active');
state.ops.add(op);
}
});
});
@@ -0,0 +1,14 @@
// Komponenty HTML loader
function loadComponent(path, replaceMap = {}) {
return fetch(path)
.then(r => r.text())
.then(html => {
Object.entries(replaceMap).forEach(([key, val]) => {
html = html.replaceAll(key, val);
});
return html;
});
}
// Przykład użycia:
// loadComponent('components/header.html', {'{TITLE}': 'Tytuł', '{SUBTITLE}': 'Podtytuł'}).then(html => ...)
@@ -0,0 +1,138 @@
// Nauka Czytania
;(function () {
// ms between line advances for each speed level (0 = manual)
const SPEEDS_MS = [0, 3500, 2000, 1000]
const SPEED_LABELS = ['Pauza', 'Wolno', 'Średnio', 'Szybko']
let yOffset = 0
let lineH = 80 // recalculated after render
let maxOffset = 0
let speedIdx = 0
let autoTimer = null
const listWrap = document.getElementById('list-wrap')
const readWrap = document.getElementById('read-wrap')
const textList = document.getElementById('text-list')
const customInput = document.getElementById('custom-input')
const customStartBtn = document.getElementById('custom-start-btn')
const readBackBtn = document.getElementById('read-back-btn')
const readTitleEl = document.getElementById('read-title')
const speedBtn = document.getElementById('speed-btn')
const readViewport = document.getElementById('read-viewport')
const readTextEl = document.getElementById('read-text')
const nextLineBtn = document.getElementById('next-line-btn')
let progressBar = null
// ── Load text list from dyktanda.json ────────────────────────────────────
fetch('json/dyktanda.json')
.then(r => r.json())
.then(data => {
data.forEach(item => {
const btn = document.createElement('button')
btn.className = 'list-item-btn'
btn.textContent = item.name
btn.addEventListener('click', () => startReading(item.name, item.text))
textList.appendChild(btn)
})
})
.catch(() => {
textList.innerHTML = '<p style="color:var(--muted);padding:8px 0">Nie udało się wczytać tekstów.</p>'
})
customStartBtn.addEventListener('click', () => {
const txt = customInput.value.trim()
if (!txt) return
startReading('Własny', txt)
})
// ── Start reading ─────────────────────────────────────────────────────────
function startReading(title, text) {
yOffset = 0
speedIdx = 0
clearInterval(autoTimer)
autoTimer = null
readTitleEl.textContent = title
readTextEl.textContent = text
readTextEl.style.transform = 'translateY(0)'
speedBtn.textContent = SPEED_LABELS[0]
progressBar.style.width = '0%'
listWrap.classList.add('hidden')
readWrap.classList.remove('hidden')
// measure real line height after layout
requestAnimationFrame(() => {
requestAnimationFrame(() => {
const cs = getComputedStyle(readTextEl)
const lhVal = cs.lineHeight
lineH = (lhVal === 'normal')
? parseFloat(cs.fontSize) * 1.35
: parseFloat(lhVal)
maxOffset = Math.max(0, readTextEl.offsetHeight - lineH)
updateNextBtn()
updateProgressBar()
})
})
}
// ── Back to list ──────────────────────────────────────────────────────────
readBackBtn.addEventListener('click', () => {
const active = yOffset > 0 || autoTimer !== null
if (active && !confirm('Wrócić do listy tekstów?')) return
clearInterval(autoTimer)
autoTimer = null
readWrap.classList.add('hidden')
listWrap.classList.remove('hidden')
// Reset speed to manual on exit
speedIdx = 0;
})
// ── Speed selector ────────────────────────────────────────────────────────
speedBtn.addEventListener('click', () => {
clearInterval(autoTimer)
autoTimer = null
speedIdx = (speedIdx + 1) % SPEEDS_MS.length
speedBtn.textContent = SPEED_LABELS[speedIdx]
if (SPEEDS_MS[speedIdx] > 0 && yOffset < maxOffset) {
autoTimer = setInterval(advanceLine, SPEEDS_MS[speedIdx])
}
})
// ── Manual line advance ───────────────────────────────────────────────────
nextLineBtn.addEventListener('click', advanceLine)
// ── Core scroll logic ─────────────────────────────────────────────────────
function advanceLine() {
if (yOffset >= maxOffset) {
stopAutoAtEnd()
return
}
yOffset = Math.min(yOffset + lineH, maxOffset)
readTextEl.style.transform = `translateY(${-yOffset}px)`
updateNextBtn()
updateProgressBar()
if (yOffset >= maxOffset) stopAutoAtEnd()
}
function stopAutoAtEnd() {
if (autoTimer !== null) {
clearInterval(autoTimer)
autoTimer = null
speedIdx = 0
speedBtn.textContent = SPEED_LABELS[0]
}
updateNextBtn()
}
function updateNextBtn() {
nextLineBtn.disabled = yOffset >= maxOffset
}
function updateProgressBar() {
const progress = maxOffset > 0 ? (yOffset / maxOffset) * 100 : 100
if (!progressBar) progressBar = document.getElementById('read-progress-bar-inner')
if (progressBar) progressBar.style.width = `${progress}%`
}
})()
@@ -0,0 +1,320 @@
// Dyktando — ortografia u/ó, rz/ż, h/ch
;(function () {
// Pairs: key = lowercase match → [choice1, choice2] (shown to user)
const PAIRS = {
ch: ['ch', 'h'],
rz: ['rz', 'ż'],
ż: ['rz', 'ż'],
ó: ['u', 'ó'],
u: ['u', 'ó'],
h: ['h', 'ch'],
}
// Order matters: digraphs (ch, rz) must be tried before single chars (h)
const BLANK_RE = /ch|rz|[uóżh]/gi
let tokens = [] // {type:'text',content} | {type:'blank',...}
let blanks = [] // subset where type==='blank'
let current = 0 // index of active blank
let origText = ''
// ── DOM refs ─────────────────────────────────────────────────────────────
const listWrap = document.getElementById('list-wrap')
const playWrap = document.getElementById('play-wrap')
const textList = document.getElementById('text-list')
const customInput = document.getElementById('custom-input')
const customStartBtn = document.getElementById('custom-start-btn')
const playBackBtn = document.getElementById('play-back-btn')
const playTitle = document.getElementById('play-title')
const textDisplay = document.getElementById('text-display')
const choicesEl = document.getElementById('choices')
const progressEl = document.getElementById('blank-progress')
const summaryWrap = document.getElementById('summary')
const summaryText = document.getElementById('summary-text')
const summaryScore = document.getElementById('summary-score')
const summaryBackBtn = document.getElementById('summary-back-btn')
const dykScroll = document.getElementById('dyk-scroll')
let progressBar = null
// ── Load texts ────────────────────────────────────────────────────────────
fetch('json/dyktanda.json')
.then(r => r.json())
.then(data => {
data.forEach(item => {
const btn = document.createElement('button')
btn.className = 'list-item-btn'
btn.textContent = item.name
btn.addEventListener('click', () => startGame(item.name, item.text))
textList.appendChild(btn)
})
})
.catch(() => {
textList.innerHTML = '<p style="color:var(--muted)">Nie udało się wczytać tekstów.</p>'
})
// Poczekaj na dynamiczne załadowanie progress bara
document.addEventListener('DOMContentLoaded', () => {
// progress bar jest ładowany przez loadComponent w dyktando.html
const checkProgressBar = () => {
const el = document.getElementById('dyk-progress-bar-inner')
if (el) {
progressBar = el
} else {
setTimeout(checkProgressBar, 50)
}
}
checkProgressBar()
})
customStartBtn.addEventListener('click', () => {
const txt = customInput.value.trim()
if (!txt) return
startGame('Własny', txt)
})
// ── Start game ────────────────────────────────────────────────────────────
function startGame(title, text) {
origText = text
tokens = []
blanks = []
current = 0
// Tokenize: split text into plain segments and blanks
BLANK_RE.lastIndex = 0
let lastIdx = 0
let m
while ((m = BLANK_RE.exec(text)) !== null) {
if (m.index > lastIdx) {
tokens.push({ type: 'text', content: text.slice(lastIdx, m.index) })
}
const blank = {
type: 'blank',
id: blanks.length,
answer: m[0], // original (preserves case)
choices: PAIRS[m[0].toLowerCase()], // pair to show
start: m.index, // position in origText
end: m.index + m[0].length,
userAnswer: null,
correct: null,
}
tokens.push(blank)
blanks.push(blank)
lastIdx = m.index + m[0].length
}
if (lastIdx < text.length) {
tokens.push({ type: 'text', content: text.slice(lastIdx) })
}
// Reset UI
playTitle.textContent = title
summaryWrap.classList.add('hidden')
textDisplay.classList.remove('hidden')
choicesEl.classList.remove('hidden')
progressEl.textContent = ''
if (progressBar) progressBar.style.width = '0%'
listWrap.classList.add('hidden')
playWrap.classList.remove('hidden')
if (blanks.length === 0) {
renderText()
showSummary()
} else {
renderText()
activateBlank(0)
}
}
// ── Render the text with blanks ───────────────────────────────────────────
function renderText() {
textDisplay.innerHTML = ''
tokens.forEach(tok => {
if (tok.type === 'text') {
textDisplay.appendChild(document.createTextNode(tok.content))
} else {
const span = document.createElement('span')
span.id = `blank-${tok.id}`
if (tok.correct !== null) {
// Already answered
if (tok.correct) {
span.className = 'dyk-blank dyk-blank--ok'
span.textContent = tok.answer
} else {
span.className = 'dyk-blank dyk-blank--err'
span.innerHTML = `<s>${esc(tok.userAnswer)}</s><sup class="dyk-correction">${esc(tok.answer)}</sup>`
}
} else if (tok.id === current) {
span.className = 'dyk-blank dyk-blank--active'
span.textContent = '__'
} else {
span.className = 'dyk-blank dyk-blank--pending'
span.textContent = '__'
}
textDisplay.appendChild(span)
}
})
}
// ── Activate a blank ──────────────────────────────────────────────────────
function activateBlank(idx) {
current = idx
renderText()
const blank = blanks[idx]
// Shuffle choices so correct answer isn't always in same position
const choices = Math.random() < 0.5
? [...blank.choices]
: [...blank.choices].reverse()
choicesEl.innerHTML = ''
choices.forEach(choice => {
const btn = document.createElement('button')
btn.className = 'choice-btn'
btn.textContent = choice
btn.addEventListener('click', () => handleAnswer(blank, choice))
choicesEl.appendChild(btn)
})
progressEl.textContent = `${idx + 1} / ${blanks.length}`
// Scroll active blank into view
requestAnimationFrame(() => {
const el = document.getElementById(`blank-${idx}`)
if (el) el.scrollIntoView({ block: 'center', behavior: 'smooth' })
})
updateProgressBar()
}
// ── Handle answer ─────────────────────────────────────────────────────────
function handleAnswer(blank, choice) {
blank.correct = choice.toLowerCase() === blank.answer.toLowerCase()
blank.userAnswer = choice
const nextIdx = blank.id + 1
if (nextIdx >= blanks.length) {
// Last blank answered: show final state briefly, then summary
current = blanks.length
choicesEl.innerHTML = ''
progressEl.textContent = ''
renderText()
setTimeout(showSummary, 500)
} else {
activateBlank(nextIdx)
}
updateProgressBar()
}
// ── Summary ───────────────────────────────────────────────────────────────
function showSummary() {
choicesEl.classList.add('hidden')
textDisplay.classList.add('hidden')
summaryWrap.classList.remove('hidden')
const total = blanks.length
const correct = blanks.filter(b => b.correct).length
if (total === 0) {
summaryScore.textContent = 'Brak liter do uzupełnienia w tym tekście.'
summaryText.innerHTML = esc(origText)
updateProgressBar()
} else {
summaryScore.textContent = `Poprawnie: ${correct} z ${total}`
summaryText.innerHTML = buildSummaryHTML()
}
dykScroll.scrollTop = 0
}
// Build word-coloured summary HTML
function buildSummaryHTML() {
// Find word spans (non-whitespace sequences) in original text
const wordRe = /\S+/g
const words = []
let wm
while ((wm = wordRe.exec(origText)) !== null) {
words.push({ start: wm.index, end: wm.index + wm[0].length })
}
// Assign each word its blanks and overall status
words.forEach(w => {
w.blanks = blanks.filter(b => b.start >= w.start && b.end <= w.end)
w.status = w.blanks.length === 0 ? 'none'
: w.blanks.every(b => b.correct) ? 'ok' : 'err'
})
let html = ''
let pos = 0
words.forEach(word => {
// Whitespace / punctuation before this word
if (word.start > pos) html += esc(origText.slice(pos, word.start))
// Build inner word HTML (blanks replaced by correct answers, coloured)
let wPos = word.start
let inner = ''
word.blanks.forEach(blank => {
if (blank.start > wPos) inner += esc(origText.slice(wPos, blank.start))
if (blank.correct) {
inner += `<span class="dyk-word--ok">${esc(blank.answer)}</span>`
} else {
inner += `<span class="dyk-word--err"><s>${esc(blank.userAnswer)}</s><sup class="dyk-correction">${esc(blank.answer)}</sup></span>`
}
wPos = blank.end
})
inner += esc(origText.slice(wPos, word.end))
html += word.status !== 'none'
? `<span class="dyk-word--${word.status}">${inner}</span>`
: inner
pos = word.end
})
if (pos < origText.length) html += esc(origText.slice(pos))
return html
}
function updateProgressBar() {
const total = blanks.length
if (total === 0) {
progressBar.style.width = '100%'
return
}
// Use `current` which is the index of the *next* blank to be filled.
// When the game ends, `current` becomes `blanks.length`.
const progress = (current / total) * 100
progressBar.style.width = `${progress}%`
}
function esc(s) {
return (s || '').replace(/&/g, '&amp;').replace(/</g, '&lt;').replace(/>/g, '&gt;')
}
// ── Navigation ────────────────────────────────────────────────────────────
playBackBtn.addEventListener('click', () => {
const inProgress = blanks.length > 0 && current < blanks.length
if (inProgress && !confirm('Przerwać dyktando i wrócić do listy?')) return
goToList()
})
summaryBackBtn.addEventListener('click', goToList)
function goToList() {
tokens = []
blanks = []
current = 0
textDisplay.innerHTML = ''
textDisplay.classList.remove('hidden')
summaryWrap.classList.add('hidden')
choicesEl.innerHTML = ''
choicesEl.classList.remove('hidden')
playWrap.classList.add('hidden')
listWrap.classList.remove('hidden')
}
})()
@@ -0,0 +1,149 @@
// Nauka Dzielenia
;(function () {
const st = { divisor: null, total: 20, solved: 0, score: 0, current: null, buf: '' }
const selectScreen = document.getElementById('select-screen')
const playScreen = document.getElementById('play-screen')
const summaryScreen = document.getElementById('summary-screen')
const problemEl = document.getElementById('problem')
const answerEl = document.getElementById('answer')
const feedbackEl = document.getElementById('feedback')
let progressInner = null
const progressLabel = document.getElementById('progress-label')
const summaryText = document.getElementById('summary-text')
const totalInput = document.getElementById('total-input')
// divisor selection
document.getElementById('table-grid').addEventListener('click', e => {
const btn = e.target.closest('.table-btn')
if (!btn) return
document.querySelectorAll('.table-btn').forEach(b => b.classList.remove('active'))
btn.classList.add('active')
st.divisor = parseInt(btn.dataset.val, 10) // 0 = all
})
document.getElementById('start-btn').addEventListener('click', () => {
st.total = Math.max(5, Math.min(100, parseInt(totalInput.value, 10) || 20))
st.solved = 0
st.score = 0
show(playScreen)
nextProblem()
})
document.getElementById('back-btn').addEventListener('click', () => show(selectScreen))
document.getElementById('again-btn').addEventListener('click', () => {
st.solved = 0; st.score = 0; show(playScreen); nextProblem()
})
document.getElementById('change-btn').addEventListener('click', () => show(selectScreen))
// keypad
document.querySelectorAll('.key').forEach(k => {
k.addEventListener('click', () => {
const v = k.textContent.trim()
if (!/^[0-9]$/.test(v)) return
if (st.buf.length >= 6) return
st.buf += v; answerEl.textContent = st.buf
})
})
document.getElementById('clear').addEventListener('click', () => { st.buf = ''; answerEl.textContent = '' })
document.getElementById('backspace').addEventListener('click', () => { st.buf = st.buf.slice(0,-1); answerEl.textContent = st.buf || '' })
document.getElementById('submit').addEventListener('click', submit)
window.addEventListener('keydown', e => {
if (!playScreen.classList.contains('hidden')) {
if (/^[0-9]$/.test(e.key) && st.buf.length < 6) { st.buf += e.key; answerEl.textContent = st.buf }
else if (e.key === 'Backspace') { st.buf = st.buf.slice(0,-1); answerEl.textContent = st.buf || '' }
else if (e.key === 'Enter') submit()
}
})
function randInt(min, max) { return Math.floor(Math.random() * (max - min + 1)) + min }
function nextProblem() {
const b = st.divisor || randInt(1, 10) // divisor
const answer = randInt(1, 10) // quotient (always integer)
const a = b * answer // dividend
st.current = { a, b, answer }
problemEl.textContent = `${a} ÷ ${b}`
feedbackEl.textContent = ''
st.buf = ''; answerEl.textContent = ''
updateBar()
}
function submit() {
if (!st.buf.trim()) return
const given = parseInt(st.buf, 10)
st.solved++
if (given === st.current.answer) {
st.score++
feedbackEl.textContent = 'Dobrze!'
feedbackEl.classList.add('correct')
feedbackEl.classList.remove('incorrect')
} else {
feedbackEl.textContent = `Poprawna odpowiedź: ${st.current.answer}`
feedbackEl.classList.add('incorrect')
feedbackEl.classList.remove('correct')
}
feedbackEl.style.opacity = 1;
st.buf = ''; answerEl.textContent = ''
updateBar()
if (st.solved >= st.total) {
setTimeout(showSummary, 1200)
} else {
setTimeout(() => {
feedbackEl.style.opacity = 0;
setTimeout(nextProblem, 200);
}, 1000)
}
}
function updateBar() {
const pct = st.total > 0 ? Math.round((st.solved / st.total) * 100) : 0
if (!progressInner) {
progressInner = document.getElementById('progress-inner')
}
if (progressInner) progressInner.style.width = pct + '%'
progressLabel.textContent = `${st.solved}/${st.total}`
}
function showSummary() {
const pct = st.total > 0 ? Math.round((st.score / st.total) * 100) : 0
summaryText.textContent = `Twój wynik: ${st.score} / ${st.total} poprawnie (${pct}%)`
show(summaryScreen)
}
function show(screen) {
[selectScreen, playScreen, summaryScreen].forEach(s => s.classList.add('hidden'))
screen.classList.remove('hidden')
if (screen === summaryScreen) {
selectScreen.classList.add('hidden');
playScreen.classList.add('hidden');
}
}
// commit SHA and default selection
document.addEventListener('DOMContentLoaded', async () => {
const el = document.getElementById('commit-sha')
if (!el) return
// Set default divisor selection
const defaultDivisorBtn = document.querySelector('.table-btn[data-val="0"]');
if(defaultDivisorBtn) {
defaultDivisorBtn.classList.add('active');
st.divisor = 0;
}
let sha = (window.COMMIT_SHA || '').toString().trim()
if (!sha) {
try {
const res = await fetch('/version.sha', { cache: 'no-cache' })
if (res.ok) {
const txt = await res.text()
const first = txt.split(/\r?\n/).find(l => l.trim().length > 0)
if (first) sha = first.trim()
}
} catch (e) {}
}
if (sha) el.textContent = sha.slice(0, 8)
})
})()
@@ -0,0 +1,149 @@
// Nauka Mnożenia
;(function () {
const st = { table: null, total: 20, solved: 0, score: 0, current: null, buf: '' }
const selectScreen = document.getElementById('select-screen')
const playScreen = document.getElementById('play-screen')
const summaryScreen = document.getElementById('summary-screen')
const problemEl = document.getElementById('problem')
const answerEl = document.getElementById('answer')
const feedbackEl = document.getElementById('feedback')
let progressInner = null
const progressLabel = document.getElementById('progress-label')
const scoreLabel = document.getElementById('score-label') // This element is removed, but we might re-purpose the logic
const summaryText = document.getElementById('summary-text')
const totalInput = document.getElementById('total-input')
// table selection
document.getElementById('table-grid').addEventListener('click', e => {
const btn = e.target.closest('.table-btn')
if (!btn) return
document.querySelectorAll('.table-btn').forEach(b => b.classList.remove('active'))
btn.classList.add('active')
st.table = parseInt(btn.dataset.val, 10) // 0 = all
})
document.getElementById('start-btn').addEventListener('click', () => {
st.total = Math.max(5, Math.min(100, parseInt(totalInput.value, 10) || 20))
st.solved = 0
st.score = 0
show(playScreen)
nextProblem()
})
document.getElementById('back-btn').addEventListener('click', () => show(selectScreen))
document.getElementById('again-btn').addEventListener('click', () => {
st.solved = 0; st.score = 0; show(playScreen); nextProblem()
})
document.getElementById('change-btn').addEventListener('click', () => show(selectScreen))
// keypad
document.querySelectorAll('.key').forEach(k => {
k.addEventListener('click', () => {
const v = k.textContent.trim()
if (!/^[0-9]$/.test(v)) return
if (st.buf.length >= 6) return
st.buf += v; answerEl.textContent = st.buf
})
})
document.getElementById('clear').addEventListener('click', () => { st.buf = ''; answerEl.textContent = '' })
document.getElementById('backspace').addEventListener('click', () => { st.buf = st.buf.slice(0,-1); answerEl.textContent = st.buf || '' })
document.getElementById('submit').addEventListener('click', submit)
window.addEventListener('keydown', e => {
if (!playScreen.classList.contains('hidden')) {
if (/^[0-9]$/.test(e.key) && st.buf.length < 6) { st.buf += e.key; answerEl.textContent = st.buf }
else if (e.key === 'Backspace') { st.buf = st.buf.slice(0,-1); answerEl.textContent = st.buf || '' }
else if (e.key === 'Enter') submit()
}
})
function randInt(min, max) { return Math.floor(Math.random() * (max - min + 1)) + min }
function nextProblem() {
const a = st.table || randInt(1, 10)
const b = randInt(1, 10)
st.current = { a, b, answer: a * b }
problemEl.textContent = `${a} × ${b}`
feedbackEl.textContent = ''
st.buf = ''; answerEl.textContent = ''
updateBar()
}
function submit() {
if (!st.buf.trim()) return
const given = parseInt(st.buf, 10)
st.solved++
if (given === st.current.answer) {
st.score++
feedbackEl.textContent = 'Dobrze!'
feedbackEl.classList.add('correct')
feedbackEl.classList.remove('incorrect')
} else {
feedbackEl.textContent = `Poprawna odpowiedź: ${st.current.answer}`
feedbackEl.classList.add('incorrect')
feedbackEl.classList.remove('correct')
}
feedbackEl.style.opacity = 1;
st.buf = ''; answerEl.textContent = ''
updateBar()
if (st.solved >= st.total) {
setTimeout(showSummary, 1200)
} else {
setTimeout(() => {
feedbackEl.style.opacity = 0;
setTimeout(nextProblem, 200);
}, 1000)
}
}
function updateBar() {
const pct = st.total > 0 ? Math.round((st.solved / st.total) * 100) : 0
if (!progressInner) progressInner = document.getElementById('progress-inner')
if (progressInner) progressInner.style.width = pct + '%'
progressLabel.textContent = `${st.solved}/${st.total}`
// scoreLabel is removed, so we comment this out
// scoreLabel.textContent = `✔ ${st.score}`
}
function showSummary() {
const pct = st.total > 0 ? Math.round((st.score / st.total) * 100) : 0
summaryText.textContent = `Twój wynik: ${st.score} / ${st.total} poprawnie (${pct}%)`
show(summaryScreen)
}
function show(screen) {
console.log(`Showing screen: ${screen.id}`);
[selectScreen, playScreen, summaryScreen].forEach(s => s.classList.add('hidden'))
screen.classList.remove('hidden')
if (screen === summaryScreen) {
selectScreen.classList.add('hidden');
playScreen.classList.add('hidden');
}
}
// commit SHA
document.addEventListener('DOMContentLoaded', async () => {
const el = document.getElementById('commit-sha')
if (!el) return
// Set default table selection
const defaultTableBtn = document.querySelector('.table-btn[data-val="0"]');
if(defaultTableBtn) {
defaultTableBtn.classList.add('active');
st.table = 0;
}
let sha = (window.COMMIT_SHA || '').toString().trim()
if (!sha) {
try {
const res = await fetch('/version.sha', { cache: 'no-cache' })
if (res.ok) {
const txt = await res.text()
const first = txt.split(/\r?\n/).find(l => l.trim().length > 0)
if (first) sha = first.trim()
}
} catch (e) {}
}
if (sha) el.textContent = sha.slice(0, 8)
})
})()
@@ -0,0 +1,17 @@
// Back-to-hub button with active-task confirmation
(function () {
document.addEventListener('DOMContentLoaded', () => {
const backBtn = document.getElementById('back-to-hub')
if (!backBtn) return
backBtn.addEventListener('click', (e) => {
const playScreen = document.getElementById('play-screen')
const taskActive = playScreen && !playScreen.classList.contains('hidden')
if (taskActive) {
e.preventDefault()
const ok = confirm('Masz aktywne zadanie. Czy na pewno chcesz wyjść do menu?')
if (ok) window.location.href = backBtn.getAttribute('href')
}
})
})
})()
@@ -0,0 +1 @@
const COMMIT_SHA = '-';
@@ -0,0 +1,42 @@
[
{
"name": "Wiosenna wycieczka",
"text": "W sobotę Krzyś i Jurek pojechali z mamą do lasu. Wśród dużych drzew rosły żółte kwiaty i czerwone grzyby. Chłopcy słuchali śpiewu ptaków i szumu strumyka. Później zjedli bułki, jabłka i gorącą herbatę."
},
{
"name": "Na podwórku",
"text": "Hania huśtała się na huśtawce obok wysokiego płotu. Jej koleżanka Róża jeździła na różowym rowerze. Na chodniku bawiły się trzy małe kotki. Wieczorem dziewczynki wróciły do domu bardzo wesołe."
},
{
"name": "W kuchni babci",
"text": "Babcia upiekła pyszne drożdżowe bułeczki z różą i jabłkami. W dużym garnku gotowała się zupa jarzynowa. Henio pomagał kroić marchewkę i ogórki. Po obiedzie wszyscy chrupali kruche ciasteczka."
},
{
"name": "Zimowy poranek",
"text": "W grudniu spadł puszysty śnieg i zrobiło się chłodno. Przed szkołą dzieci lepiły dużego bałwana. Grześ rzucał śnieżkami, a Hela ciągnęła sanki. Po zabawie wszyscy pili gorącą czekoladę."
},
{
"name": "W zoo",
"text": "W warszawskim zoo Zuzia zobaczyła żyrafę i małego żubra. Obok wybiegów chodziły pawie i hałaśliwe papugi. Pan przewodnik opowiadał ciekawostki o zwierzętach. Na końcu wycieczki dzieci kupiły pamiątkowe magnesy."
},
{
"name": "Na plaży",
"text": "Latem Ania i Kuba spędzali czas na plaży nad morzem. Budowali zamki z piasku i zbierali kolorowe muszelki. Woda była ciepła, więc często pływali i pluskali się. Wieczorem oglądali zachód słońca i jedli lody."
},
{
"name": "* Wycieczka do gospodarstwa",
"text": "W środę klasa trzecia pojechała na wycieczkę do wiejskiego gospodarstwa. Dzieci jechały autobusem przez zielone pola i wzgórza. Na miejscu przywitał je gospodarz w słomkowym kapeluszu. Pokazał uczniom dużą stodołę, kurnik oraz ogród pełen warzyw. Później dzieci pomagały zbierać dojrzałe ogórki i marchewki. W sadzie rosły grusze, jabłonie i śliwy. Na podwórku chodziły kury, gęsi i małe żółte kurczątka. Największą atrakcją była przejażdżka starym wozem ciągniętym przez spokojnego konia. Po południu wszyscy usiedli przy długim stole i jedli chrupiące bułki z twarożkiem. Zmęczone, ale szczęśliwe dzieci wróciły do domu z dobrymi humorami."
},
{
"name": "* Wizyta w bibliotece",
"text": "W poniedziałek klasa trzecia wybrała się na wycieczkę do miejskiej biblioteki. Dzieci jechały autobusem przez centrum miasta, mijając wysokie budynki i kolorowe sklepy. Na miejscu przywitała ich pani bibliotekarka, która zaprosiła ich do środka. Biblioteka była ogromna, z wieloma regałami pełnymi książek. Dzieci mogły wybierać spośród różnych gatunków literackich, od bajek po powieści przygodowe. Pani bibliotekarka opowiedziała im o historii biblioteki i pokazała, jak korzystać z katalogu. Po krótkiej prezentacji dzieci miały czas na samodzielne przeglądanie książek i czytanie w specjalnej strefie dla dzieci. Na koniec wszyscy wypożyczyli swoje ulubione książki i wrócili do domu z uśmiechami na twarzach."
},
{
"name": "* Deszczowy dzień",
"text": "Od rana na niebie krążyły ciemne chmury. Chwilę później zaczął padać ulewny deszcz. Krople głośno uderzały o dach i szyby. Hania usiadła przy oknie i obserwowała mokre podwórko. Jej młodszy brat układał w pokoju puzzle z obrazkiem górskiego schroniska. Mama przygotowała gorącą herbatę z miodem i cytryną oraz kruche ciasteczka. W kuchni pachniało cynamonem i świeżym ciastem drożdżowym. Po południu burza ucichła i zza chmur wyszło słońce. Na niebie pojawiła się kolorowa tęcza. Dzieci szybko wybiegły na dwór, aby poskakać po kałużach i odetchnąć świeżym powietrzem."
},
{
"name": "* W bibliotece",
"text": "W piątek uczniowie odwiedzili szkolną bibliotekę. Miła bibliotekarka opowiadała o książkach podróżniczych i historycznych. Na wysokich półkach stały grube słowniki, atlasy oraz kolorowe baśnie. Krzyś długo szukał książki o dżungli i egzotycznych zwierzętach. Zuzia wybrała historię o królewnie, rycerzu i smoku. W kącie biblioteki siedział chłopiec, który z ogromnym skupieniem czytał album o żaglowcach. Na zakończenie spotkania dzieci dostały zakładki do książek i obiecały, że będą częściej odwiedzać bibliotekę. Wychodziły ze szkoły w świetnych humorach, trzymając wypożyczone książki pod pachą."
}
]
@@ -0,0 +1,116 @@
<!doctype html>
<html lang="pl">
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width,initial-scale=1,viewport-fit=cover" />
<title>Nauka Mnożenia</title>
<link rel="stylesheet" href="css/styles.css?v=20260524" />
<link rel="stylesheet" href="css/fonts/inter.css">
</head>
<body>
<div class="app-container">
<!-- ── SELECT SCREEN ── -->
<main id="select-screen">
<nav class="subpage-nav">
<a href="index.html" class="back-btn" id="back-to-hub">← Wróć do menu</a>
</nav>
<div class="screen-content">
<div id="header-placeholder"></div>
<section class="content-panel">
<h2 class="panel-title">Wybór tabliczki</h2>
<div class="table-grid" id="table-grid">
<button class="table-btn" data-val="1">1</button>
<button class="table-btn" data-val="2">2</button>
<button class="table-btn" data-val="3">3</button>
<button class="table-btn" data-val="4">4</button>
<button class="table-btn" data-val="5">5</button>
<button class="table-btn" data-val="6">6</button>
<button class="table-btn" data-val="7">7</button>
<button class="table-btn" data-val="8">8</button>
<button class="table-btn" data-val="9">9</button>
<button class="table-btn" data-val="10">10</button>
<button class="table-btn all" data-val="0">Wszystkie</button>
</div>
</section>
<section class="content-panel">
<label class="settings-label">
Liczba zadań w serii:
<input id="total-input" type="number" min="5" max="100" value="20" class="settings-input">
</label>
</section>
<button class="action-btn start-btn" id="start-btn">Rozpocznij ćwiczenie →</button>
</div>
</main>
<!-- ── PLAY SCREEN ── -->
<main class="play-screen-container hidden" id="play-screen">
<header class="read-header">
<button id="back-btn" class="read-nav-btn">← Zmień</button>
<span class="read-title-text">Mnożenie</span>
<div class="progress-container">
<span id="progress-label" class="progress-text">0/20</span>
</div>
</header>
<div id="progressbar-placeholder"></div>
<div class="play-body">
<div class="problem-display">
<div id="problem" class="problem-text">?</div>
<div id="feedback" class="feedback-text"></div>
</div>
<div class="keypad-container">
<div id="answer" class="answer-display"></div>
<div class="keypad">
<div class="key-row">
<button class="key">1</button><button class="key">2</button><button class="key">3</button>
</div>
<div class="key-row">
<button class="key">4</button><button class="key">5</button><button class="key">6</button>
</div>
<div class="key-row">
<button class="key">7</button><button class="key">8</button><button class="key">9</button>
</div>
<div class="key-row">
<button class="key key-special" id="clear">C</button>
<button class="key">0</button>
<button class="key key-special" id="backspace"></button>
</div>
</div>
<button class="submit-btn" id="submit">Sprawdź</button>
</div>
</div>
</main>
<!-- ── SUMMARY SCREEN ── -->
<main class="screen-content hidden" id="summary-screen" style="margin-top: 24px;">
<div class="summary-view">
<div style="font-size: 64px; text-align: center;">🎉</div>
<h2 style="text-align: center; font-size: 28px; margin: 16px 0;">Koniec ćwiczenia!</h2>
<p id="summary-text" class="summary-score-text"></p>
<button class="action-btn summary-back-btn" id="again-btn">Jeszcze raz</button>
<button class="action-btn summary-back-btn secondary" id="change-btn">Zmień tabliczkę</button>
</div>
</main>
</div>
<div id="footer-placeholder"></div>
<script src="js/nav.js?v=20260521"></script>
<script src="js/mnozenie.js?v=20260524"></script>
<script src="js/components.js"></script>
<script>
loadComponent('components/header.html', {
'{TITLE}': '× Nauka Mnożenia',
'{SUBTITLE}': 'Wybierz tabliczkę, którą chcesz poćwiczyć.'
}).then(html => {
document.getElementById('header-placeholder').outerHTML = html;
});
loadComponent('components/progress-bar.html', {'{PROGRESS_ID}': 'progress-inner'}).then(html => {
document.getElementById('progressbar-placeholder').outerHTML = html;
});
loadComponent('components/footer.html').then(html => {
document.getElementById('footer-placeholder').outerHTML = html;
});
</script>
</body>
</html>
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,170 @@
<!doctype html>
<html lang="pl">
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width,initial-scale=1,viewport-fit=cover" />
<title>Testy Matematyczne</title>
<link rel="stylesheet" href="css/styles.css?v=20260524" />
<link rel="stylesheet" href="css/fonts/inter.css">
</head>
<body>
<div class="app-container">
<!-- ── MENU SCREEN ── -->
<main id="menu-screen">
<nav class="subpage-nav">
<a href="index.html" class="back-btn" id="back-to-hub">← Wróć do menu</a>
</nav>
<div class="screen-content">
<div id="header-placeholder"></div>
<div class="test-config-grid">
<!-- Operations -->
<section class="content-panel">
<h2 class="panel-title">1. Wybierz działania</h2>
<div class="ops-grid" id="ops">
<button class="op-btn" data-op="add">+ Dodawanie</button>
<button class="op-btn" data-op="sub"> Odejmowanie</button>
<button class="op-btn" data-op="mul">× Mnożenie</button>
<button class="op-btn" data-op="div">÷ Dzielenie</button>
</div>
</section>
<!-- Game Mode -->
<section class="content-panel">
<h2 class="panel-title">2. Wybierz tryb gry</h2>
<div class="modes-grid">
<button class="mode-btn" data-mode="timed" id="mode-timed">
<span class="mode-icon"></span>
<span class="mode-label">Na czas</span>
</button>
<button class="mode-btn" data-mode="training" id="mode-training">
<span class="mode-icon"></span>
<span class="mode-label">Trening</span>
</button>
</div>
<p class="hint-text">Wybierz co najmniej jedno działanie, a następnie tryb, aby rozpocząć.</p>
</section>
</div>
<!-- Settings -->
<section class="content-panel">
<details class="settings-details">
<summary class="settings-summary">
<h2 class="panel-title">Ustawienia zaawansowane</h2>
</summary>
<div class="settings-content" id="settings-panel">
<label class="settings-label-row"> Czas (sek) — tryb na czas
<input id="setting-timed" type="number" min="5" max="600" class="settings-input-row" />
</label>
<label class="settings-label-row"> Maksymalny wynik
<input id="setting-max-result" type="number" min="1" max="999" class="settings-input-row" />
</label>
<label class="settings-label-row"> Maksymalna składowa (operand)
<input id="setting-max-operand" type="number" min="1" max="999" class="settings-input-row" />
</label>
<label class="settings-label-row"> Liczba zadań (tryb Trening)
<input id="setting-session-problems" type="number" min="1" max="500" class="settings-input-row" />
</label>
<label class="settings-label-row checkbox"> Wynik może być ujemny
<input id="setting-allow-negative" type="checkbox" />
</label>
<label class="settings-label-row checkbox"> Wynik może być ułamkiem
<input id="setting-allow-fraction" type="checkbox" />
</label>
<div class="settings-actions">
<button id="save-settings" class="action-btn">Zapisz</button>
<button id="reset-settings" class="action-btn secondary">Resetuj</button>
</div>
</div>
</details>
</section>
<!-- History -->
<section class="content-panel">
<details class="settings-details">
<summary class="settings-summary">
<h2 class="panel-title">Historia wyników</h2>
</summary>
<div class="history-list" id="history-panel">
<!-- History items will be injected here -->
</div>
</details>
</section>
</div>
</main>
<!-- ── PLAY SCREEN ── -->
<main class="play-screen-container hidden" id="play-screen">
<header class="play-header">
<button id="back-btn" class="play-nav-btn">← Menu</button>
<div id="status" class="play-status">Trening</div>
<div id="score" class="play-score">0</div>
</header>
<div id="progressbar-placeholder"></div>
<div class="play-body">
<div class="problem-display">
<div id="timer" class="timer-display hidden">60</div>
<div id="problem" class="problem-text"></div>
<div id="feedback" class="feedback-text"></div>
</div>
<div class="keypad-container">
<div id="answer" class="answer-display"></div>
<div class="keypad">
<div class="key-row">
<button class="key">1</button><button class="key">2</button><button class="key">3</button>
</div>
<div class="key-row">
<button class="key">4</button><button class="key">5</button><button class="key">6</button>
</div>
<div class="key-row">
<button class="key">7</button><button class="key">8</button><button class="key">9</button>
</div>
<div class="key-row">
<button class="key key-special" id="negate">±</button>
<button class="key">0</button>
<button class="key key-special" id="dot">.</button>
</div>
<div class="key-row">
<button class="key key-special" id="clear">C</button>
<button class="key key-special" id="backspace"></button>
<button class="submit-btn" id="submit">OK</button>
</div>
</div>
</div>
</div>
</main>
<!-- ── SUMMARY SCREEN ── -->
<div id="summary-overlay" class="summary-overlay hidden">
<div class="summary-modal">
<div style="font-size: 48px;">🎉</div>
<h2>Koniec gry!</h2>
<p id="summary-text" class="summary-modal-text"></p>
<button id="summary-back" class="action-btn">Wróć do menu</button>
</div>
</div>
</div>
<div id="footer-placeholder"></div>
<script src="js/version.js?v=20260521" defer></script>
<script src="js/nav.js?v=20260521"></script>
<script src="js/app.js?v=20260524"></script>
<script src="js/components.js"></script>
<script>
loadComponent('components/header.html', {
'{TITLE}': '📝 Testy Matematyczne',
'{SUBTITLE}': 'Skonfiguruj swój test i sprawdź wiedzę.'
}).then(html => {
document.getElementById('header-placeholder').outerHTML = html;
});
loadComponent('components/progress-bar.html', {'{PROGRESS_ID}': 'progress_inner'}).then(html => {
document.getElementById('progressbar-placeholder').outerHTML = html;
});
loadComponent('components/footer.html').then(html => {
document.getElementById('footer-placeholder').outerHTML = html;
});
</script>
</body>
</html>
@@ -0,0 +1,10 @@
{
"version": 3,
"artifactType": {
"type": "COMPATIBLE_SCREEN_MANIFEST",
"kind": "Directory"
},
"applicationId": "com.example.app",
"variantName": "release",
"elements": []
}
@@ -0,0 +1,117 @@
# This is a configuration file for ProGuard.
# http://proguard.sourceforge.net/index.html#manual/usage.html
#
# Starting with version 2.2 of the Android plugin for Gradle, this file is distributed together with
# the plugin and unpacked at build-time. The files in $ANDROID_HOME are no longer maintained and
# will be ignored by new version of the Android plugin for Gradle.
# Optimizations: If you don't want to optimize, use the proguard-android.txt configuration file
# instead of this one, which turns off the optimization flags.
# Adding optimization introduces certain risks, since for example not all optimizations performed by
# ProGuard works on all versions of Dalvik. The following flags turn off various optimizations
# known to have issues, but the list may not be complete or up to date. (The "arithmetic"
# optimization can be used if you are only targeting Android 2.0 or later.) Make sure you test
# thoroughly if you go this route.
-optimizations !code/simplification/arithmetic,!code/simplification/cast,!field/*,!class/merging/*
-optimizationpasses 5
-allowaccessmodification
-dontusemixedcaseclassnames
-dontskipnonpubliclibraryclasses
-verbose
# Preserve some attributes that may be required for reflection.
-keepattributes AnnotationDefault,
EnclosingMethod,
InnerClasses,
RuntimeVisibleAnnotations,
RuntimeVisibleParameterAnnotations,
RuntimeVisibleTypeAnnotations,
Signature
-keep public class com.google.vending.licensing.ILicensingService
-keep public class com.android.vending.licensing.ILicensingService
-keep public class com.google.android.vending.licensing.ILicensingService
-dontnote com.android.vending.licensing.ILicensingService
-dontnote com.google.vending.licensing.ILicensingService
-dontnote com.google.android.vending.licensing.ILicensingService
# For native methods, see http://proguard.sourceforge.net/manual/examples.html#native
-keepclasseswithmembernames,includedescriptorclasses class * {
native <methods>;
}
# Keep setters in Views so that animations can still work.
-keepclassmembers public class * extends android.view.View {
void set*(***);
*** get*();
}
# We want to keep methods in Activity that could be used in the XML attribute onClick.
-keepclassmembers class * extends android.app.Activity {
public void *(android.view.View);
}
# For enumeration classes, see http://proguard.sourceforge.net/manual/examples.html#enumerations
-keepclassmembers enum * {
public static **[] values();
public static ** valueOf(java.lang.String);
}
-keepclassmembers class * implements android.os.Parcelable {
public static final ** CREATOR;
}
# Preserve annotated Javascript interface methods.
-keepclassmembers class * {
@android.webkit.JavascriptInterface <methods>;
}
# The support libraries contains references to newer platform versions.
# Don't warn about those in case this app is linking against an older
# platform version. We know about them, and they are safe.
-dontnote android.support.**
-dontnote androidx.**
-dontwarn android.support.**
-dontwarn androidx.**
# This class is deprecated, but remains for backward compatibility.
-dontwarn android.util.FloatMath
# Understand the @Keep support annotation.
-keep class android.support.annotation.Keep
-keep class androidx.annotation.Keep
-keep @android.support.annotation.Keep class * {*;}
-keep @androidx.annotation.Keep class * {*;}
-keepclasseswithmembers class * {
@android.support.annotation.Keep <methods>;
}
-keepclasseswithmembers class * {
@androidx.annotation.Keep <methods>;
}
-keepclasseswithmembers class * {
@android.support.annotation.Keep <fields>;
}
-keepclasseswithmembers class * {
@androidx.annotation.Keep <fields>;
}
-keepclasseswithmembers class * {
@android.support.annotation.Keep <init>(...);
}
-keepclasseswithmembers class * {
@androidx.annotation.Keep <init>(...);
}
# These classes are duplicated between android.jar and org.apache.http.legacy.jar.
-dontnote org.apache.http.**
-dontnote android.net.http.**
# These classes are duplicated between android.jar and core-lambda-stubs.jar.
-dontnote java.lang.invoke.**
@@ -0,0 +1,116 @@
# This is a configuration file for ProGuard.
# http://proguard.sourceforge.net/index.html#manual/usage.html
#
# Starting with version 2.2 of the Android plugin for Gradle, this file is distributed together with
# the plugin and unpacked at build-time. The files in $ANDROID_HOME are no longer maintained and
# will be ignored by new version of the Android plugin for Gradle.
# Optimization is turned off by default. Dex does not like code run
# through the ProGuard optimize steps (and performs some
# of these optimizations on its own).
# Note that if you want to enable optimization, you cannot just
# include optimization flags in your own project configuration file;
# instead you will need to point to the
# "proguard-android-optimize.txt" file instead of this one from your
# project.properties file.
-dontoptimize
-dontusemixedcaseclassnames
-dontskipnonpubliclibraryclasses
-verbose
# Preserve some attributes that may be required for reflection.
-keepattributes AnnotationDefault,
EnclosingMethod,
InnerClasses,
RuntimeVisibleAnnotations,
RuntimeVisibleParameterAnnotations,
RuntimeVisibleTypeAnnotations,
Signature
-keep public class com.google.vending.licensing.ILicensingService
-keep public class com.android.vending.licensing.ILicensingService
-keep public class com.google.android.vending.licensing.ILicensingService
-dontnote com.android.vending.licensing.ILicensingService
-dontnote com.google.vending.licensing.ILicensingService
-dontnote com.google.android.vending.licensing.ILicensingService
# For native methods, see http://proguard.sourceforge.net/manual/examples.html#native
-keepclasseswithmembernames,includedescriptorclasses class * {
native <methods>;
}
# Keep setters in Views so that animations can still work.
-keepclassmembers public class * extends android.view.View {
void set*(***);
*** get*();
}
# We want to keep methods in Activity that could be used in the XML attribute onClick.
-keepclassmembers class * extends android.app.Activity {
public void *(android.view.View);
}
# For enumeration classes, see http://proguard.sourceforge.net/manual/examples.html#enumerations
-keepclassmembers enum * {
public static **[] values();
public static ** valueOf(java.lang.String);
}
-keepclassmembers class * implements android.os.Parcelable {
public static final ** CREATOR;
}
# Preserve annotated Javascript interface methods.
-keepclassmembers class * {
@android.webkit.JavascriptInterface <methods>;
}
# The support libraries contains references to newer platform versions.
# Don't warn about those in case this app is linking against an older
# platform version. We know about them, and they are safe.
-dontnote android.support.**
-dontnote androidx.**
-dontwarn android.support.**
-dontwarn androidx.**
# This class is deprecated, but remains for backward compatibility.
-dontwarn android.util.FloatMath
# Understand the @Keep support annotation.
-keep class android.support.annotation.Keep
-keep class androidx.annotation.Keep
-keep @android.support.annotation.Keep class * {*;}
-keep @androidx.annotation.Keep class * {*;}
-keepclasseswithmembers class * {
@android.support.annotation.Keep <methods>;
}
-keepclasseswithmembers class * {
@androidx.annotation.Keep <methods>;
}
-keepclasseswithmembers class * {
@android.support.annotation.Keep <fields>;
}
-keepclasseswithmembers class * {
@androidx.annotation.Keep <fields>;
}
-keepclasseswithmembers class * {
@android.support.annotation.Keep <init>(...);
}
-keepclasseswithmembers class * {
@androidx.annotation.Keep <init>(...);
}
# These classes are duplicated between android.jar and org.apache.http.legacy.jar.
-dontnote org.apache.http.**
-dontnote android.net.http.**
# These classes are duplicated between android.jar and core-lambda-stubs.jar.
-dontnote java.lang.invoke.**
@@ -0,0 +1,117 @@
# This is a configuration file for ProGuard.
# http://proguard.sourceforge.net/index.html#manual/usage.html
#
# Starting with version 2.2 of the Android plugin for Gradle, this file is distributed together with
# the plugin and unpacked at build-time. The files in $ANDROID_HOME are no longer maintained and
# will be ignored by new version of the Android plugin for Gradle.
# Optimizations can be turned on and off in the 'postProcessing' DSL block.
# The configuration below is applied if optimizations are enabled.
# Adding optimization introduces certain risks, since for example not all optimizations performed by
# ProGuard works on all versions of Dalvik. The following flags turn off various optimizations
# known to have issues, but the list may not be complete or up to date. (The "arithmetic"
# optimization can be used if you are only targeting Android 2.0 or later.) Make sure you test
# thoroughly if you go this route.
-optimizations !code/simplification/arithmetic,!code/simplification/cast,!field/*,!class/merging/*
-optimizationpasses 5
-allowaccessmodification
-dontusemixedcaseclassnames
-dontskipnonpubliclibraryclasses
-verbose
# Preserve some attributes that may be required for reflection.
-keepattributes AnnotationDefault,
EnclosingMethod,
InnerClasses,
RuntimeVisibleAnnotations,
RuntimeVisibleParameterAnnotations,
RuntimeVisibleTypeAnnotations,
Signature
-keep public class com.google.vending.licensing.ILicensingService
-keep public class com.android.vending.licensing.ILicensingService
-keep public class com.google.android.vending.licensing.ILicensingService
-dontnote com.android.vending.licensing.ILicensingService
-dontnote com.google.vending.licensing.ILicensingService
-dontnote com.google.android.vending.licensing.ILicensingService
# For native methods, see http://proguard.sourceforge.net/manual/examples.html#native
-keepclasseswithmembernames,includedescriptorclasses class * {
native <methods>;
}
# Keep setters in Views so that animations can still work.
-keepclassmembers public class * extends android.view.View {
void set*(***);
*** get*();
}
# We want to keep methods in Activity that could be used in the XML attribute onClick.
-keepclassmembers class * extends android.app.Activity {
public void *(android.view.View);
}
# For enumeration classes, see http://proguard.sourceforge.net/manual/examples.html#enumerations
-keepclassmembers enum * {
public static **[] values();
public static ** valueOf(java.lang.String);
}
-keepclassmembers class * implements android.os.Parcelable {
public static final ** CREATOR;
}
# Preserve annotated Javascript interface methods.
-keepclassmembers class * {
@android.webkit.JavascriptInterface <methods>;
}
# The support libraries contains references to newer platform versions.
# Don't warn about those in case this app is linking against an older
# platform version. We know about them, and they are safe.
-dontnote android.support.**
-dontnote androidx.**
-dontwarn android.support.**
-dontwarn androidx.**
# This class is deprecated, but remains for backward compatibility.
-dontwarn android.util.FloatMath
# Understand the @Keep support annotation.
-keep class android.support.annotation.Keep
-keep class androidx.annotation.Keep
-keep @android.support.annotation.Keep class * {*;}
-keep @androidx.annotation.Keep class * {*;}
-keepclasseswithmembers class * {
@android.support.annotation.Keep <methods>;
}
-keepclasseswithmembers class * {
@androidx.annotation.Keep <methods>;
}
-keepclasseswithmembers class * {
@android.support.annotation.Keep <fields>;
}
-keepclasseswithmembers class * {
@androidx.annotation.Keep <fields>;
}
-keepclasseswithmembers class * {
@android.support.annotation.Keep <init>(...);
}
-keepclasseswithmembers class * {
@androidx.annotation.Keep <init>(...);
}
# These classes are duplicated between android.jar and org.apache.http.legacy.jar.
-dontnote org.apache.http.**
-dontnote android.net.http.**
# These classes are duplicated between android.jar and core-lambda-stubs.jar.
-dontnote java.lang.invoke.**

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