307 lines
11 KiB
JavaScript
307 lines
11 KiB
JavaScript
// Dyktando — ortografia u/ó, rz/ż, h/ch
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;(function () {
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// Pairs: key = lowercase match → [choice1, choice2] (shown to user)
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const PAIRS = {
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ch: ['ch', 'h'],
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rz: ['rz', 'ż'],
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ż: ['rz', 'ż'],
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ó: ['u', 'ó'],
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u: ['u', 'ó'],
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h: ['h', 'ch'],
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}
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// Order matters: digraphs (ch, rz) must be tried before single chars (h)
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const BLANK_RE = /ch|rz|[uóżh]/gi
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let tokens = [] // {type:'text',content} | {type:'blank',...}
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let blanks = [] // subset where type==='blank'
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let current = 0 // index of active blank
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let origText = ''
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// ── DOM refs ─────────────────────────────────────────────────────────────
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const listWrap = document.getElementById('list-wrap')
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const playWrap = document.getElementById('play-wrap')
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const textList = document.getElementById('text-list')
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const customInput = document.getElementById('custom-input')
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const customStartBtn = document.getElementById('custom-start-btn')
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const playBackBtn = document.getElementById('play-back-btn')
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const playTitle = document.getElementById('play-title')
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const textDisplay = document.getElementById('text-display')
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const choicesEl = document.getElementById('choices')
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const progressEl = document.getElementById('blank-progress')
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const summaryWrap = document.getElementById('summary')
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const summaryText = document.getElementById('summary-text')
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const summaryScore = document.getElementById('summary-score')
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const summaryBackBtn = document.getElementById('summary-back-btn')
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const dykScroll = document.getElementById('dyk-scroll')
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const progressBar = document.getElementById('dyk-progress-bar-inner')
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// ── Load texts ────────────────────────────────────────────────────────────
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fetch('json/dyktanda.json')
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.then(r => r.json())
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.then(data => {
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data.forEach(item => {
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const btn = document.createElement('button')
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btn.className = 'list-item-btn'
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btn.textContent = item.name
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btn.addEventListener('click', () => startGame(item.name, item.text))
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textList.appendChild(btn)
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})
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})
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.catch(() => {
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textList.innerHTML = '<p style="color:var(--muted)">Nie udało się wczytać tekstów.</p>'
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})
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customStartBtn.addEventListener('click', () => {
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const txt = customInput.value.trim()
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if (!txt) return
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startGame('Własny', txt)
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})
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// ── Start game ────────────────────────────────────────────────────────────
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function startGame(title, text) {
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origText = text
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tokens = []
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blanks = []
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current = 0
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// Tokenize: split text into plain segments and blanks
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BLANK_RE.lastIndex = 0
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let lastIdx = 0
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let m
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while ((m = BLANK_RE.exec(text)) !== null) {
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if (m.index > lastIdx) {
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tokens.push({ type: 'text', content: text.slice(lastIdx, m.index) })
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}
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const blank = {
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type: 'blank',
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id: blanks.length,
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answer: m[0], // original (preserves case)
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choices: PAIRS[m[0].toLowerCase()], // pair to show
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start: m.index, // position in origText
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end: m.index + m[0].length,
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userAnswer: null,
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correct: null,
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}
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tokens.push(blank)
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blanks.push(blank)
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lastIdx = m.index + m[0].length
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}
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if (lastIdx < text.length) {
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tokens.push({ type: 'text', content: text.slice(lastIdx) })
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}
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// Reset UI
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playTitle.textContent = title
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summaryWrap.classList.add('hidden')
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textDisplay.classList.remove('hidden')
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choicesEl.classList.remove('hidden')
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progressEl.textContent = ''
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progressBar.style.width = '0%'
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listWrap.classList.add('hidden')
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playWrap.classList.remove('hidden')
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if (blanks.length === 0) {
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renderText()
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showSummary()
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} else {
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renderText()
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activateBlank(0)
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}
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}
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// ── Render the text with blanks ───────────────────────────────────────────
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function renderText() {
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textDisplay.innerHTML = ''
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tokens.forEach(tok => {
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if (tok.type === 'text') {
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textDisplay.appendChild(document.createTextNode(tok.content))
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} else {
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const span = document.createElement('span')
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span.id = `blank-${tok.id}`
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if (tok.correct !== null) {
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// Already answered
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if (tok.correct) {
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span.className = 'dyk-blank dyk-blank--ok'
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span.textContent = tok.answer
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} else {
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span.className = 'dyk-blank dyk-blank--err'
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span.innerHTML = `<s>${esc(tok.userAnswer)}</s><sup class="dyk-correction">${esc(tok.answer)}</sup>`
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}
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} else if (tok.id === current) {
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span.className = 'dyk-blank dyk-blank--active'
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span.textContent = '__'
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} else {
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span.className = 'dyk-blank dyk-blank--pending'
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span.textContent = '__'
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}
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textDisplay.appendChild(span)
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}
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})
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}
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// ── Activate a blank ──────────────────────────────────────────────────────
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function activateBlank(idx) {
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current = idx
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renderText()
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const blank = blanks[idx]
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// Shuffle choices so correct answer isn't always in same position
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const choices = Math.random() < 0.5
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? [...blank.choices]
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: [...blank.choices].reverse()
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choicesEl.innerHTML = ''
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choices.forEach(choice => {
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const btn = document.createElement('button')
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btn.className = 'choice-btn'
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btn.textContent = choice
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btn.addEventListener('click', () => handleAnswer(blank, choice))
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choicesEl.appendChild(btn)
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})
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progressEl.textContent = `${idx + 1} / ${blanks.length}`
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// Scroll active blank into view
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requestAnimationFrame(() => {
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const el = document.getElementById(`blank-${idx}`)
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if (el) el.scrollIntoView({ block: 'center', behavior: 'smooth' })
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})
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updateProgressBar()
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}
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// ── Handle answer ─────────────────────────────────────────────────────────
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function handleAnswer(blank, choice) {
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blank.correct = choice.toLowerCase() === blank.answer.toLowerCase()
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blank.userAnswer = choice
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const nextIdx = blank.id + 1
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if (nextIdx >= blanks.length) {
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// Last blank answered: show final state briefly, then summary
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current = blanks.length
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choicesEl.innerHTML = ''
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progressEl.textContent = ''
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renderText()
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setTimeout(showSummary, 500)
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} else {
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activateBlank(nextIdx)
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}
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updateProgressBar()
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}
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// ── Summary ───────────────────────────────────────────────────────────────
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function showSummary() {
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choicesEl.classList.add('hidden')
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textDisplay.classList.add('hidden')
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summaryWrap.classList.remove('hidden')
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const total = blanks.length
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const correct = blanks.filter(b => b.correct).length
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if (total === 0) {
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summaryScore.textContent = 'Brak liter do uzupełnienia w tym tekście.'
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summaryText.innerHTML = esc(origText)
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updateProgressBar()
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} else {
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summaryScore.textContent = `Poprawnie: ${correct} z ${total}`
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summaryText.innerHTML = buildSummaryHTML()
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}
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dykScroll.scrollTop = 0
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}
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// Build word-coloured summary HTML
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function buildSummaryHTML() {
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// Find word spans (non-whitespace sequences) in original text
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const wordRe = /\S+/g
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const words = []
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let wm
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while ((wm = wordRe.exec(origText)) !== null) {
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words.push({ start: wm.index, end: wm.index + wm[0].length })
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}
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// Assign each word its blanks and overall status
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words.forEach(w => {
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w.blanks = blanks.filter(b => b.start >= w.start && b.end <= w.end)
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w.status = w.blanks.length === 0 ? 'none'
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: w.blanks.every(b => b.correct) ? 'ok' : 'err'
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})
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let html = ''
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let pos = 0
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words.forEach(word => {
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// Whitespace / punctuation before this word
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if (word.start > pos) html += esc(origText.slice(pos, word.start))
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// Build inner word HTML (blanks replaced by correct answers, coloured)
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let wPos = word.start
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let inner = ''
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word.blanks.forEach(blank => {
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if (blank.start > wPos) inner += esc(origText.slice(wPos, blank.start))
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if (blank.correct) {
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inner += `<span class="dyk-word--ok">${esc(blank.answer)}</span>`
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} else {
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inner += `<span class="dyk-word--err"><s>${esc(blank.userAnswer)}</s><sup class="dyk-correction">${esc(blank.answer)}</sup></span>`
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}
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wPos = blank.end
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})
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inner += esc(origText.slice(wPos, word.end))
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html += word.status !== 'none'
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? `<span class="dyk-word--${word.status}">${inner}</span>`
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: inner
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pos = word.end
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})
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if (pos < origText.length) html += esc(origText.slice(pos))
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return html
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}
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function updateProgressBar() {
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const total = blanks.length
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if (total === 0) {
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progressBar.style.width = '100%'
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return
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}
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// Use `current` which is the index of the *next* blank to be filled.
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// When the game ends, `current` becomes `blanks.length`.
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const progress = (current / total) * 100
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progressBar.style.width = `${progress}%`
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}
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function esc(s) {
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return (s || '').replace(/&/g, '&').replace(/</g, '<').replace(/>/g, '>')
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}
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// ── Navigation ────────────────────────────────────────────────────────────
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playBackBtn.addEventListener('click', () => {
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const inProgress = blanks.length > 0 && current < blanks.length
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if (inProgress && !confirm('Przerwać dyktando i wrócić do listy?')) return
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goToList()
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})
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summaryBackBtn.addEventListener('click', goToList)
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function goToList() {
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tokens = []
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blanks = []
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current = 0
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textDisplay.innerHTML = ''
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textDisplay.classList.remove('hidden')
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summaryWrap.classList.add('hidden')
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choicesEl.innerHTML = ''
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choicesEl.classList.remove('hidden')
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playWrap.classList.add('hidden')
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listWrap.classList.remove('hidden')
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}
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})()
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